it has been the most consistent so far oddly enough.
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deathrender is a very interesting proposal, i will playtest it a bit and get back to you on it.
this is to win a tournament, not make friends :)
the stirrings are also to tutor for my urza lands tho, so they are dual tutors basically. the wall of roots were time shifted so they are modern legal. i will play around with the -2x forests for +2x eye of ugin but i don't think it will really help much.
Nvm, i got it to load that time.
Mainboard: -4x Explore -4x Prophetic Prism -2x Summoning Trap -1x Eye of Ugin +4x Ancient Stirrings +4x Forest +3x Tooth and Nail i also have a sideboard now, but for some reason it didn't load..
massive changes are in, deck is now twice as fast :)
spawnsire could be interesting, i'll try that also. as for the explosive growth, i believe you are thinking of growth spasm.
yep, happens all the time. looks great on paper but then you actually play with it and YUCK!
The explore is to help me draw a bit and get urza's down sooner. i opted for the vine trellis because they can't simply be bolted like most mana generators. i will play around with the skittering and shrine tho, thank you for the feedback.
cloud post is banned in modern or i would have 4 of them :) what would you suggest i take out to make room for the skittering/boundless/treespeakers if i were to add them?
i did a few play-tests with temple in there and it actually felt like it slowed me down. also i had a much lower chance of getting forests which i still need. the deck became ridiculously inconsistent basically.