Infectious Green

by quikslvrxx on 21 February 2011

Main Deck (60 cards)


Planeswalkers (2)


Artifacts (4)


Land (20)

Sideboard (15 cards)

Artifacts (2)


Enchantments (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

A pretty quick green infect deck.

I also have a B/G Infect that I tend to run more often. But this deck is a FNM killer. I would have two or three tectonic edges in this deck as well.

This deck is ever-evolving and I enjoy different views and flavors of opinion.

Deck Tags

  • Theme

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,047 times.

Mana Curve

Mana Symbol Occurrence

000034

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Infectious Green

How the hell'd you get a playset of Inkmoth Nexus y'bastard? =[

I'm officially jealous -_-

Oh, and in your sideboard...Swap out Naturalize for Nature's Claim. I personally think it's overall a better choice, but with infect, where life points don't matter, it's a no-brainer. =]

0
Posted 21 February 2011 at 22:28

Permalink

I actually ordered them the day the set dropped because I could see that these were gonna be an awesome land/card. Got 4 for $12 shipped. ;D

Thanks for the suggestion. You are absolutely right.

0
Posted 22 February 2011 at 01:50

Permalink

Honestly I may sub out the primal bellows for 2 more unnatural predations. Instant trample plus infect has been pretty effective. Plus this deck typically wins fairly early so there really aren't too many forests out the way there would be with ramp.

Also thought of using Birds of Paradise rather than Elves just for some overhead cover.

Thoughts are appreciated.

0
Posted 24 February 2011 at 02:24

Permalink

This is a pretty good deck but if you want really fast infect, either take out the equipment or add more cheap instants/sorceries to use livewire lash super fast. Otherwise you'll have to wait and equip and you won't be able to target very often really slowing things down which is bad for infect.

0
Posted 02 March 2011 at 16:01

Permalink

Updated to its current form. Putrefax is so hard to deal with once he resolves.

As for more spells...I don't know what I would sub out for game 1 usage to get more say primal bellows in. I have 12 spells which is 20% of my library. I do use BoP occasionally instead of llanowar.

The live wires give a nice boost and give you the ability to do direct infect damage so you can take out a perspective blocker or do 20% of the lethal damage necessary. And they are cheap to equip (say on Inkmoth every turn).

Inkmoth (unblocked) + Livewire + Giant growth = 8 flying poison (2 of which can wipe/shrink a blocker) from one source on one attack phase.

An resolved Garruk is usually gg if I have a creature out.

Also I have been mainboarding one Ratchet trap because of local bias towards Kuldotha/Boros.

0
Posted 02 March 2011 at 22:14

Permalink

if you were to splash some blue in this deck then I would recommend getting artful dodge and distortion strikes those can help in case your opponent wants to block. Also I think you should add titanic growth to the mix for more power to your creatures

0
Posted 19 May 2012 at 16:17

Permalink