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This is a joke deck. Kind of. It's built for a multiplayer house game me and my roommates decided to try out. The idea of this deck is that it's sort of outside of the game. The person playing this deck would sit at the same table as the other players, but they wouldn't be able to win/lose a game or gain/lose life, since they aren't technically a part of the game. Rather, the cards they play become part of the game. The player has their own side of the field and all. All of the enchanments, artifacts, instants, and sorceries target every player in the game, and the creatures have abilities every player can activate. It's essentially meant to be played by a 'dealer' of sorts, whose goal is to spice up the game by throwing in things that change how it would flow.
There isn't really a specific way to play this. I'd recommend playing one spell a turn at most. Maybe throw in some of the Planechase planes if you want to add even more variety.
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What I need help with: I need to remove 9 cards from this deck. Which ones do you think not fit the spirit of the deck? The spirit of Chaos? Also, should I put in some of those Unglued cards in the sideboard? If so, what should I switch out for them?
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