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I've always wanted an elemental deck and after finding Nova Chaser I needed to make a deck around them.
The main goal is to get an Incandescent Soulstroke on the field and have a Flamekin Harbinger in your hand. If you already have an Incandescent Soulstroke on the field when you play your Flamekin Harbinger pull a Nova Chaser and put it on top of your deck and on the next turn activate Soulstroke's ability to summon the Nova Chaser with haste and champion the Flamekin Harbinger. Nova Chaser will be sacrificed at the end of the turn from the Soulstroke's ability so go all out, if you have any mana left give your Nova Chaser double strike using the Assault Strobe and/or use Ground Stomp to negate any non-flying blockers and after the combat phase if your Nova is still alive at the end of combat and you have more mana fling it before you end your turn since it's going to be sacrificed anyways and once the Nova Chaser leaves the battlefield for any reason your Flamekin Harbinger will re-enter the battlefield which will activate it's ability once again so grab the next Nova Chaser and get ready for round 2 of the pain train.If the games lasts long enough for you to have 7 mana you can do a full combo dealing at least 30 damage with a single Nova Chaser: Haste Summon(2), Double Strike(1), Ground Stomp(2), Fling(2))If you have a Flamekin harbinger and do not have an Incandescent Soulstroke use the harbingers effect to grab a Soulstroke, especially if you already have a Nova Chaser in your hand.Lightning bolts and Flame Slash added for creature removal/control which also helps clear a path for your Nova chaser to do it's thing.Ideally by turn 4 or 5 you should already be pressuring them with Nova Chasers and should have them crying in a corner by turn 6 at the latest if they even last that long.
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