The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
This is a Sliver mill deck. The point is to use Oona to make creatures and mill the opponents deck. Hive stone will make those creatures slivers. Then gemhide will provide mana for Oona and if Oona is taken out the screeching sliver can still mill and with Murkfiend Liege/Seedborne Muse untapping everything every turn then I will be able to mill every turn. Coat of arms will make the slivers strong and so they can be sacked by the Altar of Dementia
This deck has been viewed 3,231 times.
Remove 4 land, add 4 Megrims and just get the game over with =P.
Permalink
megrim would b pointless unless they discard anything and since this is only removal from top of library it would do nothing
add in some crypt slivers so you can regenarate the slivers you sacrifice with the altar, and some of the red slivers from the legions set, they cost 3 collerless and 1R, gives all slivers: Tap target creature gets +x/+0 where x is the number og slivers.
Murkfiend Liege. Dormant Sliver. there both really good here. remove some oona because she is legendary and can be a dead card most of the time.
RE: ALJ - cyrpt slivers would be pointless because you can't regenerate a sacrifice it would be useful if the opponent played destroy effects though so I will consider. This is a blue and green deck not red. RE: kfir - I agree Dormant sliver could definitely help I will consider adding those and Murkfiend Liege is great because it buffs as well as untaps like seedborn muse. Thank you for the suggestion
you need some mana accel, use farseeks to bring out your breeding pools, search for tomorrow, rampant growth, all those. This way you can achieve whatever earlier on. Add tinker and artifact lands. Imagine paying 3 mana and saccing a land to put any artifact into play, it's killer. Also then your fabricates can search for lands. You can decrease the number of Oonas and Leiges and include sylvan tutor and/or primal command to search for creatures, since oona is legendary anyway it isn't like having more of her is better when you have all that searching. Same deal with coat of arms, you don't need 4 and sideboard door of destinies just in case your opponent is playing tribal.
Oh yes, one other thing, if you have reflex sliver, all your slivers have haste and so you can keep activating oona's ability over and over again with the creatures you created, then sac them to mill a TON, this will increase your creature output a lot. Sadly oona's ability costs X(B/U) or else this would be infinite, but it's still pretty amazing. If you include Intruder Alarm, this could really become infinite (even without the reflex sliver).
wow um yea this deck's come a long way from when we started it. wow.
if your playing this deck, look out for mill hate cards like "wheel of sun and moon" they can eat your deck if they want to might be a good idea to stick some enchantment / artifact removal in your sideboard
rusty411, the coolest part about this deck is that it is mill that can turn aggro. I mean, should there be some enchantment hate in sideboard, yes, but at the same time, Oona is a mill/aggro card so wheel of sun and moon by itself isn't going to be enough to slow this deck down, especially with a door of destinies or coat of arms out.
Just realized, forget worrying about the wheel, Oona removes them from the game. YAY! May want painter's servant, just to make sure you get those tokens. Along with that comes grindstone, if you have some money lying around.
the best part about this deck is that it mills and kills at the same time