You're running 2 Lightning Greaves
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Yes! Switcheroo, love that card! I'd replace Mirror Image with Spark Double so you can copy Niv. I'm curious, what's the point of Urza's Incubator & Arcane Adaptation?
I would recommend adding a Detection Tower. So instead of Cold storage I run Crystal Shard in my Merieke deck mainly because I run Mangara of Corondor, Hostage Taker, and Willbreaker, it's also cheaper spot removal protection but not very effective vs board wipes. Also I like fatesticher better than the puppeteer but I do know it costs one more.
Cool deck. A thought I had while looking through it is that I'd want to be able to get the Elixir of Immortality more consistently so I'd probably add Artificer's Intuition. Maybe add in some non-basic land tutoring for Inventors Fair as well, Reap and Sow, Hour of Promise, etc.
Very fun deck. Bag of Holding would work great in this deck
Ignore Primeval Titan, it's banned, I forgot that when I wrote this
Hmm, so this is an elemental token deck at heart? What you want to do is focus on getting tokens and keeping them there. So the best way to get them there is landfall for this deck. Be creative with how you get the lands, the fetch lands are a good idea adding something like Ramunap Excavator will help you get even more value out of them, essentially double land fall every turn plus makes Constant Mists amazing. Scapeshift would be very good too. Also Doubling Season is a must. Growing Rites of Itlimoc is a very good way to get extra value from your tokensYour tokens will have 5 power/toughness which is a good amount, there are a whole bunch of cards that use that number you may want to look at, like Spearbreaker Behemoth, Paleoloth, and Mighty Emergence. Also look at Warstorm Surge.Your biggest threat is board wipes, sacrifice outlets is a good way to deal with them you can also look at something like Soul of New Phyrexia to keep them from getting destroyed. Jolrael, Empress of Beasts is also great, you essentially say if you blow up all creatures you're also blowing up your lands, the downside being that it's got summoning sickness and you need two cards in hand. Some LandFall considerations:Ramunap ExcavatorScapeshiftTerramorphic ExpanseHarrowPrimeval TitanSword of the AnimistCourser of KruphixSome other Considerations:Constant MistsKrosan GripRakka MarJolrael, Empress of BeastsSoul of New PhyrexiaPaleolothSpearbreaker BehemothMighty EmergenceWarstorm SurgeArchetype of EnduranceTriumph of the HordesAsceticismGarruk's Packleader
Glad I could help! Can't guarantee I'll be much help, but I can take a look at some of them
Very cool, looks like a fun deck. I'd consider adding HangerBack Walker, Karn's Bastion, and Whispersilk Cloak
Feather and Aria of Flame don't seem very good in your deck. You've only got 8 instants and sorceries, half you can target your own stuff with for recursion but your odds are low plus I wouldn't want to keep exiling your own things. I'd recommend replacing Feather with Rakka Mar and Aria with anything else. I'd be curious to hear your thoughts though, maybe there's something I'm missing...
Ok, gotcha. Luck is much more fun than my ideas. I was thinking about this more and thought you could get a critical mass of werewolves out and then destroy their lands with Boom // Bust or Impending Disaster or something like that
Love the goblin theme, did you think about adding any more card draw or ramp? Like Wheel of Fate, Faithless Looting, Flame of Keld, Outpost Siege, Sol Ring, Gilded Lotus, or Wayfarer's Bauble? Also seems like a good deck for ShatterStorm
Werewolves have always intrigued me, I'm not sure the best way to make them work in a multiplayer format. Do you find yourself flipping them often? I'd imagine you'd want to run something like Rule of Law but that's not in those colors. Did you consider Void Winnower as an enabler when putting this list together? Even if you pulled of MindSlaver on the person before you's turn they other players could just cast an instant to stop them from flipping
Looks like a fun time. May I suggest Angrath's Marauders? Double up on Ruric's damage
Very fun deck list, I didn't actually realize how good convoke was with Rashmi until I thought about Mull Drifter being in your deck, definitely adding it to mine. Too bad Rashmi doesn't draw you cards or you'd have some crazy synergy. A card I have a lot of fun with with Rashmi is Chaos Wand, it's fun, triggers her and in you deck would trigger Trail of Evidence as well without playing a card.Overall really fun deck, good job!
Gotcha, I'm working on my own list so I wanted to compare it to what's out there to see if I overlooked something really cool and Wild Pair is definitely going on my list!
Yeah that's a good point, you don't want to over-do the synergy and forsake quality. Plus you're running Eternal Witness, which essentially gives you a repeatable counter-spell or any other instant
That only targets a creature, not any permanent... Also compared to Deathsprout I'd argue that Nantuko Vigilante, Skinthinner, Ainok Survivalist, or Silumgar Assassin are better choices
That's correct, even if you cast each one as an enchantment you'd still have more creature spells than enchantments. But now that I'm thinking more about it you've got cards like Dowsing Shaman which can get you enchantments back so that might add up to you casting more enchantments than creatures. After playing a few games keeping that in mind, I'm sure you'll know which one works better. Also if you are keeping it, Enchantress's Presence might be a better choice because it doesn't die to creature removal, I would recommend Argothian Enchantress but it can't be enchanted so that doesn't work if it's the only thing you've got on the field. Also consider adding Aspect of Mongoose, protects something against targeted removal and is repeatable again the downside is you can't enchant the creature after it's in play
I've got a friend who plays Muldrotha, and here are some cards I'd never tell him to play because I think they're too good... Constant Mists and Glacial Chasm. He also plays Mystic Remora which is nuts in this deck Also since you have more creatures than artifacts or enchantments you might be better of replacing Sakura-Tribe Elder with Wayfarere's Bauble or Font of Fertility so you can get a creature back and still get more lands. Also you might want to put your counter spells on creatures so you can get them back. There's a handful that do that but the ones with morph are the best in this deckFun deck as a whole though, good list
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