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Came up with this deck idea after i was introduced to the Quillspike Devoted Druid combo. Pros: Can win in three turns Infinite damage Pretty much unbeatable unless you don't Mulligan Great against any deck and any game type In every hand chances are you will have the combo needed. I have calculated the chances and yes literally statistically will have necessary combo. What you will need. Ability to get Quillspike and Devoted Druid out Trample Instant Protection
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Seems like a strong combo... Foreseeable problem is that Quillspike is not hard to burn at all. You can't have Lightning Greaves on it while you're giving it Trample, and that's more than enough opportunity for a Chain of Vapor, Swords, Path, or similar to take it out of play... And if you don't give it Trample, then it will just get chump blocked turn after turn. I'd make a general suggestion for Vines of the Vastwood, for its buff + shroud at instant speed, but that's all I can think of that would be marginally useful without splashing into blue or black.
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you always get devoted druid out first and in reaction to any burn spell you can buff quillspike up. Damage cannot kill him only destroy effects and thats what regeneration is for. And regarding vines of vastwood not as versatile as seedling charm or run wild but thanks for suggestion i considered it
oh and what cards were you thinking of in blue or black that would help it out? thats one thing i havnt really looked in to is card that could be useful that are not green
Duress, Cabal Therapy, Thoughtseize, Hymn to Tourach, misc. other discard outlets, and COUNTERSPELLS. Just ask Ad Nauseum Tendrils how they disrupt opposition... And while the first response is true... They can easily burn the Druid as well. My first comment included some examples of ways that they can just take out the Quillspike; bounce, exile, and forced sacrifice all take care of it, and the Greaves run their own problem of only being able to equip at sorcery timing; you say "I equip..." and they say "No you don't...". As it is, I think my White Weenie deck could beat you; 3x Wing Shards, 4x Swords to Plowshares, 3x Path to Exile... Regeneration and Indestructible are only so useful against the more-common Legacy removal spells.
yea i see what your saying my main defense to those counters are sheer speed of the deck. 3 turn wins 4 turn average win. then if you enchant my quillspike with your exile i can return it to your hand with seedling charm then attack since you can only play as sorcery. And i welcome you to Sword s to plowshares the quillspike because then i gain infinite life.
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definitely not unbeatable no deck is, still a good deck tho. Check out my deck (Best Multiplayer deck) it can stop players from casting any spell pretty much for the rest of the game on the 2nd turn.
yea of course no deck is 100% cant be beaten because you can have some bad luck. But i have tested every possible weakness such as burn counterspell creature destroy protections from green. the only real flaw i can think of is first strike death touch but thats why i put withstand death on sideboard. No deck that i have tested against has been able to be consistent enough to win or get the cards needed faster then i can get combo
and looked at your best multiplayer deck. its pretty sweet combo. not allowing your opponent to cast any spells is hularious
haha this deck is eash to beat...my friend has a similar deck...all you do is lighting bolt either one of the necessary components to the deck, also someone could sb memorcide, this deck isn't unbeatable but it's prettty good.
with lightning greaves and steely resolve a burn deck cant beat this. i have played 100% burn deck and let them stack it and they werent able to target my devoted druid to kill it. and quillspike cant be killed with damage
This deck is actually beatable, I don't need to worry about your creature at all really, because no matter how big it is, nothing is more amusing than smacking an infinite power combo down with Blazing Archon. Except maybe throwing a storm twelve Tendrils of Agony over your head... That's always enjoyable.
Wait how are you getting a turn 3 kill out of this? Even with T1: Forest, Llanowar your T2 would only be Quillspike and Devoted Druid would have summoning sickness on T3. I only see T4 possible kill =/