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A red/green deck with a focus on multikicking.
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oops, i always do that... anyways, try druid of the anima instead of explore, it doesn't count on you having a land in hand AND it's a creature to utiilize so ya.
The main thing I like about Explore is not just the fact that it lets you play an extra land (which Pilgrim's Eye can help you get extras of) but also the fact that it lets you draw an extra land, which (hopefully) helps get Rumbling Aftershocks out on the playing field a bit quicker.