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use the low curve of the deck to agro out the gate early. using the wild defiance in mid game with trample and deadly alure on undying geists to keep clearing the way for the dungroves. the green sun zenith provide the fishing of what ever i need to get at the moment. and the champion wolfir can be a nasty late game combo if i cant get through there lines. the side board is pretty basic the prey upons for decks that have must kill type creatures and rangers guile's and autums veil for the blue and black decks. i.e. vapor snag and go for the throat.
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