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fossil fuelred and green are really appendages of blue.Most dragons (hence, Surrak, Dargonclaw), angels, etc., are usually at most 6/6 flying. Surrak allows all creatures I control trample.Misthallow Griffon + Batterskull = 7/7 flying, vigilance, lifelink, (trample). Misthallow Griffon + Basalisk Collar = 3/3 flying, lifelink, deathtouch, (trample). Either way your opponent will be QQing. Skaab Ruinator + Batterskull = 9/10 flying, vigilance, lifelink, (trample).Skaab Ruinator + Basalisk Collar = 5/6 flying, vigilance,deathtouch, (trample).Ouch.Slith Strider + Batterskull = 5/5 vigilance, lifelink triggered abilities, (trample).Slith Strider + Baslisk Collar = 1/1 lifelink, deathtouch, triggered abilities, (trample).Shit's fucked up.Ulvenwald Tracker (+Glaring Spotlight) allows me to pick fights and Trap Essence allows me to counterspell once they get enough mana to finally cast their holy shit.More or less red is devoted to jihad, while green profits off the beheadings.It does not matter who wins the battles as long as you control both sides of the war
Exile Misthallow Griffons whenever possible.Chrome Mox + Trap Essence early gameChrome Mox + Misthallow Griffon late / lucky gameLightning Serpent + Spark Elemental + Vexing Devil = fodder for Life's Legacy + Fling + Ulvenwald Tracker, etc., directlyalso Skaab Ruinator + Delve Through Time indirectly (once in the graveyard).Bred for the Hunt + Ordeal of Purphoros + Trap Essence + Slith Striderits pretty straight forward, think for your self, question authority
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