Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
***Wow, over 5,000 Views!?! I never thought this build would get so much attention! Thank you very much! :D***DISCLAIMER:This deck is constantly changing to be the best deck it can possibly be. So the description and how to play may not always be the most up to date... but I will get around to it eventually. :)Win Cons:- Sarkhan - Stormbreath - Brimaz & Rablemaster- Seeker of the Way- Burn Spells- Howl of the Horde for pressure- Tormenting Voice for gas- Deflecting PalmNotable Deck Accomplishments:***10/2/2014 Standard Tournament***8-0-0***10/7/2014 Standard Tournament***8-1-1(Lost one round due to mana flooding :'( - and took a draw for top 8, ended up third)***10/16/2014 Standard Tournament*** 8-1-0(Lost against a Temur deck, I got mana screwed and they were able to ramp up into a win :s )***10/23/2014 Standard Tournament*** 8-0-1(Was playing G/R Monsters and got mana screwed in G2 early on. I wasn't able to get control of the board state to finish him off, so I had to force a draw with a double deflecting palm when he swung all in for 19 with 11 life left, kicking back a 5/5 & a 6/6 resulting in simultaneous lethal for both players. But I ended up winning G1 & G3 :D )***10/29/2014 Standard Tournament***8-2-0(Lost against GR Monsters due to mana starved & flooding)
Early Game:- Obligatory Burn Spells (use wisely, sometimes its better to save them for a threat as opposed to burning your opponent directly)- Chained to the Rocks for threats or walls that would otherwise slow you down or bring you to a complete stop.- Once Rabble-master / Brimaz are online, the longer they are on the board the better it is for you and the worse it can become for your opponent. Mid Game:- Sarkhan the Dragonspeaker: Heavily resistant to removal during it's controllers turn(s) when they have priority. ***Great burn damage options and his ult can help you close out a game if you run out of gas.***- Storm-Breath Dragon: because well... one of the best threats in the format. ***Pro-White & Monstrous damage are great to boot.***- Deflecting Palm: is a FANTASTIC card. The bigger the threat or damage output is, the better this card will do for you! ***If you win a game with this card you have to tell them to 'Talk to the Sarkhand!' ;D***- End Hostilities: Plan B if their board is too much for your creatures & burn spells to handle. ***I've had significant success with this card in this deck, simply because whenever I use it there is a look of shock on their face.***Late Game:- I consider it to be late game after I hit my tenth turn. At this point, depending on the match up you will want to play your burn spells very carefully.- Plan for opponents plays to stop you from dealing lethal, try to have a back up plan whenever possible that will work just as good.- Pray hard to RNGesus for brilliant top decks to help you win.Side Deck Tech:Still subject to change but is designed to combat Aggro / Mid-range style decks.- Anger of the Gods: Use this against aggro / ramp / token reliant decks.- Devouring Light: Use this against decks that have a lot of problem threats and/or walls.- Revoke Existence: will be an easy solution for decks that heavily favor: ***Courser of Kruphix*** ***Nyx Fleece Ram*** ***Master of Feasts*** ***Eidolon of the Great Revel*** ***Gods*** ***Ascendancy Enchantments***Troublesome Artifacts that Revoke will also deal with: ***Legendary Enchantment Artifacts*** ***Perilous Vault*** ***Darksteel Citadel*** ***Scuttling Doom Engine***- Tormenting Voice: I originally did not like this card at all... but it has come in handy against some decks that try to stall for late game win con's. And has helped me increase my tempo to win against Midrange decks where Circle of Flame isn't viable.See below for more info! - Howl of the Horde: This card MAY be a sleeper, but for me has performed exceptionally well in my play testing... let's go over the possibilities: ***Howl of the Horde + Lightning Strike = 6-9Dmg*** ***Howl of the Horde + Magma Jet = 4-6Dmg & Scry 4-6*** ***Howl of the Horde + Stoke the Flames = 8-12Dmg*** ***Howl of the Horde + Anger of the Gods = 6-9Dmg + Exile*** ***Howl of the Horde + Devouring Light = 2-3 Creatures Exiled! (And if you cast at the Convoke cost... its practically 3 mana for 2-3 Creature Exiles :D)*** ***Howl of the Horde + Revoke Existence = 2-3 Enchantment / Artifact Removals*** AND LETS NOT FORGET MY PERSONAL FAVORITE AGAINST SLOWER DECKS: ***Howl of the Horde + Tormenting Voice = Draw 4/6 & Discard 1***5 Mana for a max of 5 cards? Tell me how that isn't awesome!I rarely have a hard time getting off the raid trigger with this build... and sometimes you can get your opponents to sacrifice their own threats to block your attackers and forget about the possibilities of what you might have in your hand to follow up with horde!Is it Tier 1?NO IDEA.Is it fun?HELL YES.Feel free to build your own & play test it and share your success stories below!Thanks for reading!
This deck has been viewed 11,732 times.
hi i havent been playing that long but I just saw this deck and had to say that if i tried to play this deck id use Iroas god of victory in place of dictate of the twin gods the list seems good besides that
Permalink
Thought about it, but Purphoros is the superior choice here imo.
If you ever feel like you aren't running enough creatures, Akroan Hoplite has some nice synergy with your Rabblemaster and Brimaz.
Three things.1: I really like this deck2: Satyr Firedancer + Deflecting Palm = AWESOMEYou prevent damage, redirect it to the opponent then get more damage to redirect to a creature of your choice. This may only be something you want to sideboard in, since it does require those exact two cards for the combo to work and satyr firedancer is very easy to kill.3: Can someone explain to me what the point of putting fetch lands in when they are only one color that your deck actually uses? I see a lot of people doing it and don't understand why. Wouldn't you just want another 4 mountains since thats all you can get with them? And there isn't anything in this deck that interacts with your library except for magma jet and you can send stuff to the bottom with scrying so you wouldn't need fetches to shuffle library? Im sure there is some reason Im just not getting that makes them useful but can someone please explain.
HI Ceefu,I have playtested with Firedancer & Deflecting Palm via proxies and I agree it's quite fun!However, I just couldnt find a spot for it with how I built the deck. Maybe sometime down the road as the meta begins to take shape...There are plenty of people out there who can explain this far better than I can, but I'll give it a go. :)Here is why Fetch lands matter:- They can be used ANYTIME after they are played. Even during an opponents turn.- Upon activation, the controller gets to shuffle their deck afterwards. This can help improve chances of better top decking.- Fetch lands can also contribute very early towards reducing the costs of Delve cards.- By using the Fetch land to pull out a basic land type card, you are reducing the overall # of cards in your deck, consequently reducing the likelihood one is to get mana flooded per se, instead drawing into game winning spells they need. I saw the math on some threads in the past, and if memory serves (someone correct me if im wrong in the comments below...) it's around 3-7% improved chances to draw into what you need, it doesnt seem like much but it can make all the difference in a game where luck is a big part of it.Fetch Lands + Courser of Kruphix is going to be absolutely insane in Standard.Its one of the big reasons that they keep going up in price, and with 3 color wedges shaping up to be relevant / imperative... combined they are a huge help in mana fixing early game so they can capitalize on opponents bad draws & mulligans.Hope that helps!
Alright yes that does make a lot more sense. Thank you..
Let me argue that point please... there is no delve in the deck. There is no courser in this deck, there is no friendly color combination in this deck, the change in deck likelihood by thinning is basically non-existent, and there is nothing in this deck that could be helped by shuffling. Thus, blood stained mire amounts to basically a -1 life mountain in this deck. Don't get me wrong, fetch lands are insanely good in modern, legacy, vintage, and even commander, but they are very close to being strictly worse than a mountain in this particular deck.
Valid points to consider - play testing against other decks that are aiming for a competitive spot is the only way to find out for sure if it hurts the deck more than it helps. Thanks for looking!
Nice deck if anyone could help me check out my deck http://www.mtgvault.com/djnsports05/decks/bw-heroic/
Why would you run bloodstained mire?
I explained in a comment above why Fetch Lands matter.I may end up tweaking it to be 3 Blood Stained and Two Flooded Strand if I end up having mana fixing problems... but with two color I should be pretty solid for the most part I would think, taking this to a tournament and FNM this week.Will post results.
Yes, i would like to see the results of this deck. Thanks!
The name is already worth of raping the +1 like button.
Haha thanks, I thought it was pretty clever :)
Love the deck. Nice work.
Thank you!
I did some play testing today at my LGS and here is how my deck fared against some of the top contenders at recent pro events:- Jeskai TempoThe pilot had a derivative that was using Brimaz in place of Seeker of the Way, they had a couple of raise the alarms as opposed to counter spells...G1 - I got a Brimaz and Rabblemaster out early, he was just trying to burn me down directly and didnt deal with them soon enough. By T7 I was at 5 life and he was dead.G2 - Pulled out 3 Mantis Riders before T7, I had burn spells to respond to each, and kept throwing down Stormbreath & Sarkhan when he was tapped out.Result:2-0- G/R MonstersThe pilot of this deck had made some substitutes for some of the bigger cost cards, namely no stormbreaths or Sarkhan. G1 - Dropped caryatids, mystics, courser and rabblemaster early on. Chained dealt with courser, and was able to beat down the rest with burn spells and Brimaz & Rabblemaster of my own. Burned directly and finished him off with Sarkhan while I was at 11 life.G2 - Drew alot of painlands in my opening hand (3 to be exact), he boarded in circle of flames to slow down rabblemaster and brimaz tokens. Drew primarily burn spells until T8 and drew into Stormbreath, made him monstrous T9 and finished him off.Result: 2-0- Mono Black AggroI dont think the deck by itself is very great, but it posed an interesting threat.G1 - Got a bad draw, thoughtseize & despise put me too far behind to stabilize.G2 - Boarded in Circle of flames & Erase, dropped palms and Elspeths, drew both by T3, Herald of Torment and Master of the feast were literally the only creatures he had that didn't get cooked by that if he declared an attack with them. (But Both burn & Erase took care of those threats and left a empty board state for me to just pound him down with.G3 - His sideboard didnt have much response to my circle of flames, got lucky and drew one on T1, lot of misplays on his part. Ended up winning with Stormbreath's Monstrous.Result:2-1
Not bad man not bad. Glad to see this deck succeed.
fagwafeene
Matched up against U/R Artifacts today!G1 - Pulled 3 Chained to the Rocks by T4, stopped his Darksteel Citadel & T4 Scuttling Doom Engine (Deflecting Palmed the haste dmg) followed by Chain on my next Turn. Dropped Stormbreath, swung for 4. Next turn he tried to Doom Engine again (took 6, chained to the rocks during my main phase) Sarkhan + Stormbreath swing for the win.G2 - He was only drawing counters and stopping my creatures, hit him with burn during his EOT, finally got my 3rd Sarkhan down by T8 and finished him off.We played half a dozen or so more games with similar results, he didn't win!Result: 2+ X - 0Matched up against a Chasm Skulker deck???To me this seemed like a gimmick deck - my burn spells stopped him from gaining momentum so I ended up going 2-0, I didnt even take damage. :/Result: 2-0
+1 for the deck name
Thank you! :)
Made some slight tweaks - moved End Hostilities to mainboard, its helped with Abzan matchups that have proven to be a royal pain in the @ss. Sideboard has a more control-ish feel. with two additional banishing lights + a perilous vault for those matches that I just end up getting garbage top deck draws. Sideboarding inbetween games will definitely throw opponent(s) off. Since the changes - Abzan Midrange (the only deck type in my local meta ive been struggling with thus far) is now not much of a problem to win consistently.
What do you think of adding Elspeth? I have a deck like this and elspeth absolutely destroys in it.
I originally had Elspeth in it, but during my 60+ games of play testing there was never a scenario where she was the better play than something like stormbreath or a Sarkhan.Additionally, my local meta has quite a few people who are running circle of flame main and/or sideboard. Her wipe would be useful, however it would knock out any stormbreaths I had on the field and that could save me in some situations but generally speaking I feel like it'd put me behind more than anything. :(
Yeah, that makes sense. My deck is more of a control deck and only runs brimaz as far as creatures. So it's a lot different.
i think you should put lightning bolt instead of lightning strike for a lower cost
I lold. +1
I certainly hope he's kidding. XD
Played at my LGS standard tourney tonight, and went 8-1-0 against the following matchups:2-1 vs Temur***G1 - T5 End Hostilities wiped out his mana dorks and he was mana starved, was able to kill him with burn spells & Rabble + Brimaz. G2 - T3 Anger of the Gods (Lucky topdecking imo) stopped his ramp again, he stabilized around T7, and Had 2 Genesis Hydra's in his opening hand.... into Hornet Queens twice. I lost. G3 - Opening hand had 2 rabble and 3 burn spells. Burned his Mystic & Rattleclaws then swung hard with Rabbles and won a few turns later.***2-0 vs 4 Color Aggro ***Abzan Aggro w/ Burn Spells - This one was semi challenging with the burn elements in it (lightning strike and magma jet in particular in conjunction with Siege Rhino and 12 lifegain lands [I think it was a budget deck :3] However, it was very slow - he got mana flooded and I took advantage of it with burn spells and Rabblemasters.***2-0 vs Abzan Midrange ***This one was really difficult... but they werent running any Wingmate Roc's so that made it easier. They went all in too early, and hitting them with a End Hostilities put them so far behind they werent able to catch up after I started burning them down. G2, I got an early rabblemaster and ended up winning by T6.***2-0 vs Mono-Black Aggro***I got lucky and had a circle of flame in my opening hand G1- this let me sit back and burn / swing in with fliers to win, G2 I was on the draw and top decked a Circle of flame and then pulled a second on T4, after that it was just send out burn spell after burn spell.***
Have you thought about Crater's Claws? :)
It was in my original list actually! I ran 2 of them main deck, however during my play testing in 100+ games with the original iteration - there were only 2 games that come to mind where it was better to cast that as opposed to something in my hand. Since the deck is a psuedo-burn midrange, it does focus on controlling the board state to an extent in clearing the way for my threats to swing. If it wasn't a sorcery speed, the card would legitimately be a 4-of and way OP I admit... It may make it back in there some day, but I just cant seem to find room for a better card slot main deck at the moment.
wat duz this deck specilize in?
Type your deck name...If I had to categorize it, I would say that it is a pseudo-burn Midrange. Most opponents have just assumed that its a burn deck during / after G1. But with the spot removal / board wipe / combat trick options. It takes on a more control type of feel. The goal of the deck is this, use burn spells & threats to win. Spot removal & Boardwipes to help make that happen.
i dont realy understand. i am new. wat do psuedo,spot removal,midrange, bord wipe, spot removal,g1 mean??????thx fr answering anyway:)
Nice job on this deck. Tried it out tonight, put it together like 20 minutes before registering and went 5-1 with it. Only lost to U/B control due to getting mana flooded game 2 and mana screwed game 3.
Woohoo! I'd say that's pretty damn good for an initial test run wouldn't you? :DI'm interested to hear how you side boarded against particular match ups (But I suppose I should ask - did you use the same SB I have listed here?)I know the feeling on the mana flooded and screwed... its a big reason why I have been using the Tormenting Voice as of late so I can discard the extra lands that I dont 'need' (Once I have 9+ I'm solid and dont actually need anymore) per se and draw into better options... and in cases of Screwed, discarding a threat or a burn spell I cant use to increase my chances of getting the crucial land drops I need has been equally helpful!Congrats on your game night! Thanks for giving it a try :)No idea if this deck list will challenge / play a part in shaping the meta-game, but I'd like to believe it's a strong contender!
2 - 0 vs Abzan MidrangeIN 3 Devouring Light, 3 Tormenting VoiceOUT 3 End Hostilities, 2 Circle of Flame, 1 Deflecting Palm2 - 1 vs Jeskai WinsIN 2 Howl of the Horde, 3 Tormenting Voice, 3 Devouring Light, 1 Deicide (Game three...raided Howl + Magma Jet allowed me to set up the game winning dragon + stoke and the "who the hell plays howl of the horde" from my opponent)OUT 3 End Hostilities, 2 Circle of Flame, 4 Chain to the Rocks2 - 1 vs Boss Sligh (He ran over me game 1 with a ridiculous turn 4 lethal and then I won both post-sideboard matches)IN 3 Devouring Light, 3 Anger of the GodsOUT 3 End Hostilities, 2 Sarkhan, 1 Deflecting Palm (took out Sarkhan cause at 5 mana, if he got another perfect hand he would be a dead card in my hand...burn and removal, burn and removal)2 - 0 vs Temur Monsters (Deflecting Palm got my opponent to hit himself with a savage knuckleblade twice...yes, twice)IN 3 Devouring Light, 2 DeicideOUT 3 End Hostilities, 2 Circle of Flame1 - 2 vs U/B ControlBeat the tar out of him game one (conceded turn 5), then game 2 started with 2 lands in hand and saw no more lands till turn 7 and by then he had me all locked down but I managed to milk it into a 20 minute game. Then game 3 first 4 turns were great, he perilous vaulted turn 6 to stabilize and then I proceeded to draw 5 straight lands...gg.IN 3 Tormenting Voice, 2 Howl of the HordeOUT 3 End Hostilities, 2 Circle of Flame2 - 1 vs G/R DevotionGame 1 was over by turn 6. Game 3 was won thanks to Monstrous Dragon + deflecting palming his dragon when it came out.IN 2 Devouring Light, 2 Tormenting Voice, 2 Howl of the Horde, 1 DeicideOUT 3 End Hostilities, 2 Circle of Flame, 2 Magma JetThings I learned about the deck:1 - NEVER KEEP A HAND WITHOUT BRIMAZ OR RABBLEMASTER IF YOU ARE ON THE PLAY...EVER. 100% of the games I had a guaranteed turn 3 drop of either of those was a win.2 - VS Green Devo and other G/x Devo variants it is a win to burn their mana dorks, it simply is. Turn 4 polukranos is WAY better than turn 3 polukranos, turn 5 dragon is way better to handle than turn 4 dragon...buying yourself a turn can end up being huge.3 - Mulligan any hand that feels defensive...period. The meta everywhere points to this, play proactively or go home a loser. Which brings me to observation number 4.4 - Circle of Flame, at least in my local meta seemed underwhelming, would have preferred Banishing Light as a catch all. Also adding banishing light would allow you to drop the deicides from the SB, keeping the revokes and have 2 more spaces on the sideboard for other useful stuff. The other alternative which would make the deck even more aggressive would be to drop the 2 circle of flame and 1 deflecting palm for 3 seeker of the way, that way you can go on the attack even earlier on a very midrangy meta, also seeker interacts with all your burn and removal, not to mention turn 2 seeker followed by turn 3 rabblemaster/brimaz is retardedly powerful.5 - The mana tuning for the deck was as close to perfect as it could be which I tip my hat to you for.And again, great job on the deck and GL!!!- Big
Wow, that feedback far exceeded my expectations! Thank you very much!I'm glad that someone else had similar results as I did piloting the deck!As for your points:1. I agree, I go by the same rule (Provided I have at least 2+ land in my hand ideally)2. I always take this approach, the hit to tempo can really set up for an early win! (But not always admittedly)3. +1 Need I say more?4. Yeah, this is going to be a choice that is meta dependent... once the aggro decks die out around here I will most likely be phasing it out main deck and/or altogether. Time will tell, it has been valuable for me thus far.5. Thank you kindly, I tried alot of different combinations and this one seemed to flow the best.May it continue to serve you well for as long as you pilot it!Also, if you come up with any improvements... my ears are always open.
will test out with 3 Seekers this next week so I will let you know how it goes.
I look forward to reading your findings! best of luck!
I've been thinking about your suggestions at work - and based on your feedback for sideboarding in conjunction with how I've been sideboarding I've noticed some patterns... particularly that end hostilities has been very conditional most of the time, and I think that's my control player tendencies showing and that's not what this deck is designed to do. Main Deck Changes: +3 Seeker of the Way (Added to Main Deck) +2 Howl of the Horde (Moved from SB) +2 Tormenting Voice (Moved from SB) +3 Devouring Light (Moved from SB) -1 Deflecting Palm (Removed) -2 End Hostilities (Removed) -1 End Hostilities (Moved to SB) -2 Circle of Flame (Moved to SB) Local Meta pick - subject to change. -4 Chained to the Rocks (Moved to SB) I really like this card main deck - but can board it in if needed. While probably a slight variant of what you will end up testing this week - I'm going to be play testing this list tonight at a tournament and will post my results afterward. Thanks again for the feedback!
Honestly, I really like the 4 chain to the rocks main board. They cleared the way for me in so many games and people didnt really know how to deal with them being so cheap and accessible.
Funny you should say that... I got off of work early today to test my changes and after 20+ games against different decks I found that without those I was having a hard time maintaining a clear path to swing through with. So I ended up putting those back in Main Deck and side boarded howl & voice instead. The removal presence is impressive with the Chained, Devouring Lights & Burn options. I like it much better than having the board wipes admittedly.
You may consider taking end hostilities out completely...also have u thought about Chandra, Pyromancer in SB? allows u to ping creatures to go through with your own creatures. Also there is a space there to try out monastery swiftspear alongside seekers of the way to go super agro. Dont know if u want to do that but I was thinking about it today as I was playtesting the deck with seekers agains Abzan agro and beating their face in.
While I agree that the monastery swiftspear can be great for getting in some early damage in a super fast deck I dont think its the right pick for my deck as with 8 lands that come in tapped - I tend to play them in the order to by T2 / T3+ have full untapped mana. I actually did test Chandra in the original iteration of this deck over a month ago but found myself underwhelmed with her, but with the increase in creature spells & instant/sorcery in both MD/SB maybe it would make more sense to have her as a 1-2 of.
Maybe some splash of black for Crackling Doom? What do you think? :)
I am currently play testing that actually... :)
Why do you have the flame circle thingies?
Great question! Prior to rotation, I saw ALOT of aggro decks relying heavily on tokens and/or creatures with two or less toughness to secure fast wins at events. Post-rotation in my local meta, I regularly matchup ALOT against the following cards: - Goblin Rabblemaster - Hordeling Outburst - Blood Soaked Champion - Brimaz, King of Oreskos - Elspeth, Sun's Champion They are all great cards - scary threats if left unchecked. The nice thing about Circle of Flame that catches people by surprise is the fact that as soon as they declare attackers - CoF pings the non-flying attackers for one. Which causes the 1/1's to die off immediately (Can you say Rabblemaster control? :p) Additionally, you can make use of it + a burn spell to take care of attacking threats (CoF + Stoke the Flames mid game makes it easy to deal with Siege Rhinos, Polukranos, etc.) While it is more of a local meta call, even at pro tour events mono red aggro is a thing and 1/1 tokens via Elspeth & Mardu Midrange decks (Which made multiple spots in Top 8 this weeked across multiple events) unless they have a removal for it, it can seriously slow down the tempo and help me outrace them in damage! (And for the record it has done this to great effect thus far) Also, I should note that multiple copies DO stack. 2 on the field can be intimdating to attack into when the opponent knows you have burn spells up your sleeve..
oh, I miss read the card lola
Which resulted in you expanding your knowledge about specific card(s) & combos! I was running a playset originally, but I have since cut it back to only 2 in the main deck but will side it out G2 & G3 depending on the matchup. :p
Went 8-2-0 Tonight!Round 1:Jeskai Wins 2-0Early Seeker & Rabble / Brimaz both games - Devouring + Lightning strike to stop mantis as soon as it hit the field.Round 2:GB Midrange 2-0He didnt have any biles or drowns in sorrow so Rabblemaster + Seeker / Brimaz did most of the leg work.Round 3: 2-0WB WarriorsCustom brew of a local - it's not by any means a Tier 1 deck, I didn't have trouble beating him either.Round 4: 0-2GR MonstersG1 - Mana screwed plain and simple. G2 Mana flooded. What can ya do ya know?Round 5: 2-0Abzan AggroEarly threats + burns / exile cards made his whips and rhinos practically useless.Placed 3rd :)
Played it tonight,6 - 4 - 11 - 1 - 1 vs Jeskai WinsHe beat me game two by coming out of the gates super quick and burning back to back rabblemasters. Ended up with the draw because we ran out of time in game three, he was at 3 life and I was about to draw Stoke the Flames when we ran out of turns.2 - 0 vs Mono Green (Local brew...bad deck)Facerolled him in 5 turns both games.2 - 1 vs Mono-Red w/splash of blue (Decent local brew)He beat me game two by burning rabblemaster and brimaz on successive turns.1 - 2 vs Abzan Agro (Using Master of the Feast instead of Herald of Torment)Game 1 he was on the play, he put a turn 2 Master on the board and I didnt draw any removal or enough burn to kill it.Game 2 I was ready for him, he turn 3 Master, when he swung turn 4 I deflecting palmed and then erased him the next turn.Game 3 He was on the play again and turn 3 Master, turn 4 Siege Rhino, turn 5 Wingmate Roc... just got too much to handle.I added Chandra as a 1 of main deck and her 0 ability was great to make sure I didnt blow through my hand too fast. Got her out 3 times and all three times she helped. Once she got me the 5th land for dragon, once she pinged a creature to get through and once he bought me a turn by drawing Hero's downfall to her allowing me to play brimaz without worrying about it. The next experiment I will try is to replace her with Ajani Steadfast and see how it goes...+1 Ajani on Rabblemaster or Brimaz seems unfair lol.
I have played against that variant of Abzan Aggro that likes using flyer's to get things done... I too love using D-Palm in tandem with getting a free draw or two from MoF. Revoke & Chained were invaluable in those match ups, but if you dont draw them - gotta pray they block a creature and let you finish it off with a burn spell. :/I haven't tested Ajani Steadfast in this deck shell - I think it'd probably be decent against some aggro decks. Midrange not so sure..
Why'd you take out Sarkhan? That ruins the theme of the deck and he was one of your win-cons. What'd you replace him with?
I havent actually been on here to update some things for some time - but I was testing wingmate roc for a bit in his place, I prefer sarkhan over it - I will fix the list :p
Cool, wing mate roc is a really good card though :P
So I've been trying to build a R/W Midrange. Tell me what you think!http://www.mtgvault.com/splooge/decks/rw-midrange-4/
Hi Splooge. Here is my critique: The overall deck idea is something I tried in an early iteration of this one. When it works it works great, but it also gives away your win cons if the opponent has any competitive experience in this standard. That being said here are my suggestions. If you are running two elspeth you need to be at least 25-26 lands. Fix your mana like so: Lands: 26 x3 Battlefield Forge x9 Mountain x6 Plains x4 Temple of Triumph x4 Wind-Scarred Crag Mainboard Changes: -1 Purphoros -2 Fated Conflagration +2 Devouring Light (White creature convoke can make casts free would synergize well) Sideboard Changes: -1 Deflecting Palm -1 Fated -1 Ride Down -1 Harness by Force +4 Chained to the Rocks (With the mana fixing it makes it easier to reliably be able to cast one of these by t2-t3)
Those are suggestions, but I don't have any problem with creatures, they aren't the problem. The planeswalkers are the only problem. That's why I put my build the way I did. Most decks can't handle the power of just playing a simple token generator spell. Plus the land count has been perfect for me at 23, I've never been dissappointed with a hand and I've never mulliganed except for once. P.S. the ride down is a joke card just for LoLs
HOLY CRAP MANI was scrolling through the hot list and came across this and was like "DANG SON THAT THING IS STILL HOT?" This deck is amazing and I cannot congratulate you enough on your deck building, testing and editing skill with this deck. If I wasn't poor as dirt, I would build a similar deck and join in with my suggestions but can't change that. Can't wait to see what you build next man!
Thanks! It finally hit the time limit on the on the Hot List so it was removed after 2 months haha. I 'll be putting up a new list this week that i've been play testing with good success.
For those interested... I posted a cheaper brew on here. Feel free to check it out! http://www.mtgvault.com/pwntek/decks/bloody-hell/