The Message

by Puschkin on 12 January 2016

Main Deck (61 cards)

Sideboard (1 card)

Artifacts (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is basically my casual take on black devotion ... well, actually just Gray Merchant of Asphodel. The idea was to get as many permanents with black casting cost into play as possible, obviously, but since I play multiplayer exclusively (mostly Pentagram) I went for durable and recurring permanents.

The core:
Geralf's Messenger drains himself and comes back once via undying. Luckily he happens to be a zombie, so he enables Gravecrawlers to come back, too. Fog Gnats grant solid defense against anything that doesn't trample. Phylactery Lich is especially awesome because it provides no less than 3 black and is indesctructible - IF you have an artifact.

There are lots of other support cards. As usual, running one-ofs is just my style, I want to make use of my collection. And in some cases I just don't own more than one copy.

For once I am foing with basic lands only - simply for the reason because I just can't use neutral mana!

THINGS TO IMPROVE:
* Biggest issue for me right now is the Phylactery Lich. As great as he is, he requires artifacts in play and artifacts don't add to my devotion count. Well, the scepter of Fuck does but 1 is all I own ... I am also unsure if Charcoal Diamonds are the way to go because I have so many cc2 and cc3 cards, I don't gain much from playing one second turn (however, they accelerate the Merchant one turn).

* Second concern is about the Merchant itself. I have zero ways to tutor and just one card to get him back (the Delver), this is probably not enough. On the other hand I also don't want to be "that guy" that has an engine where I play a Merchant every turn because then I get ganged up against as soon as they recognize the deck - and that's something you generally don't want and especially not in a mono-black deck whose mana curve ends at five ...

* I have a decent kill and have covered life gain, there is also a bit of card draw. Apart from that I lack almost everything else a multiplayer deck needs, graveyard hate, recycling, removal, a reset button. But whatever it is, it should fit the theme. That's why I added the single Gate to Phyrexia I have.

How to Play

Gameplan is simple, get permanents into play to raise your devotion count and if that's high enough, play Gray Merchant of Asphodel for a huge Drain Them All Life. Typically you want to cast one when you have 8 black mana symbols because that means 2 Merchants + one Messenger = 20 damage but as I said earlier, you don't have tutors or ways to reanimate Merchants, so maybe you only see a single Merchant all game. You can also attack of course, but be careful with this, you don't want to lose creatures. Better play safe.

SINGLE CARD CHOICES AND STRATEGIES:
Blood Ghast:
Nice recurring 2 black mana symbols. You might want to keep a land in your hand for the turn you play Merchant.

Erebos Titan:
Nice pick of the newer cards. He will probably never become indestructible in multiplayer but that's irrelevant - 5/5 for 4 mana is pretty decent (in the good old days this would require a drawback and was still powerful, Juzam Djinn was once the most expensive creature card), he provides 3 black mana symbols and has a decent chance to come back from the grave in multiplayer.

Gatekeeper of Malakir:
Yeah, it's random to run a single one, I just wanted to play him.

Kiku, Night's Flower:
Stumbled about her during card search, had never heard about here before, but nice pick! All those fat creatures with crazy abilities you see these days ... Kiku just politely asks them to fuck themselves.

Nantuko Shade:
Was once a powerhouse in Type II and quite expensive, I picked one up recently for cheap and wanted to play it, finally, after GASP! 14 years ...

Phyrexian Delver:
Great way to use a Merchant a second time - only use him on something else in an emergency! He costs life to use, however, the Merchant will gain you more than that (it'll drain everyone for at least 4!).
The Delver is a zombie, BTW, so he enables Gravecrawlers.

Uncle Istvan:
I own an original one from The Dark, signed and all. This is finally a deck where I can put him to good use, three black mana symbols and won't die in creature combat!

AEther Vial:
The deck isn't high on the mana curve but many cards require additional mana to use, so you can save up some there using the vial, setting 2 counters and later maybe a third. If the game goes into late game you might want to go all the way up to 5 counters, that way you can a) play the Merchant at instant speed and b) play a lot of stuff before putting Merchant into play.
AEther Vial also provides a target for Phylactery Lich's counters, however, only do this if there are no other targets! AEther Vials are juicy targets for removal spells anyway, if you put the phylactery on it, you'll lose two precious cards at once.

Phylactery Lich:
Talking of him, remember that you can always put the counter on an opponent's artifact, he would have to destroy his own artifact in order to get rid of the Lich.

Glistering Oil:
This is mostly here because it provides two black mana symbols and keeps coming back. Secondary uses would be to kill small opposing creatures (yes, you can play it on opponent's creatures) and to put it on your own creatures in order to wear down opposing blockers with regeneration, indestructible etc. It's also of great use on Geralf's Messenger to negate the +1/+1 counter from undying. But, of course, you could also slap it on a Lich or the Titan to kill somebody via poison!

Underworld Dreams:
I happen to own an original one from Legends and thought this must be in here! It never disappoints in multiplayer.

Gravestorm:
Nice card draw, oftentimes nobody wants to exile their cards. Evgen if they do - that's also okay and it provides three black.

Infernal Tribute:
I love this card, you can always recycle your stuff or sacrificing something in response to removal or stealing spells (also provides 3). Combos with Gravecrawler.

Deck Tags

  • Mono Black
  • Casual
  • Fun
  • Multiplayer
  • Devotion

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 3,756 times.

Mana Curve

Mana Symbol Occurrence

008100

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for The Message

Artifact lands bro. Swap out four of those swamps for four Vault of Whispers.

0
Posted 18 January 2016 at 02:15

Permalink

Those are way too fragile since they can be hit by artifact removal AND any random LD. This is a) for multiplayer and b) for my group of regulars which are all veterans that operate off a Type I card pool. Most decks run at least a Strip Mine or Wasteland. I could add Darksteel Citadel which is indestructible, however, colorless mana is next to useless in this deck.

0
Posted 18 January 2016 at 07:12

Permalink

Hrm...I'll have to think about some other way then. You do need some more artifacts for the Lich...

0
Posted 19 January 2016 at 00:25

Permalink

Yes, I am thinking the best way is to trade for more Scepters of Fuck.

Alternatively I ditch the Liches for something else - any suggestions? On the other hand, this deck is probably going to replace this deck: http://www.mtgvault.com/puschkin/decks/down-with-the-sickness/ which currently runs the Liches, so it would be convenient to keep them.

0
Posted 19 January 2016 at 06:54

Permalink

Glistening Oil can be used to remove the +1/+1 counter on Geralf's Messenger, if the need arise.
What about a Whip of Erebos? Not the best for this deck and a sure target, but at least it draws attention.
Or if you happen to have them, Initiates of the Ebon Hand can substitute the diamonds and let you play Darksteel Citadel

1
Posted 18 April 2016 at 12:30

Permalink

WHip of Erebos is possible, have to trade for it, though. Initiates of the Ebon Hand I do have (that's the edition I started with :) )but I don't see them here. That's way too many steps just to make the Lich working.
Thanks for the Glistening Oil tip, I'll include it in the description!

0
Posted 19 April 2016 at 08:21

Permalink

How in the name of Creation do you still have cards you started playing w/? I started playing w/ 5th edition, too, but I don't have ANY of those cards anymore (much to my chagrin). I never had the really good ones, anyway (ie, the ones that kept their value or increased it), but when I'm in my cups, I still wax sentimental over Wolverine Pack...brings a tear to my eyes, it does. ;) :/? -.-

0
Posted 11 September 2016 at 08:08

Permalink

Well, I was very conervative when trading and never stopped playing. Also, tinkering with existing decks and updating them from time to time is more fun for me that building the newest gimmick deck everyone else does.
That and in many cases old cards got outdated by more powerful cards, why would you need a Sol Grail if you could have Darksteel Ingot instead? In this case, nobody every wanted to trade for my Uncle Istvan and that's how he ended up in my deck.

0
Posted 18 July 2019 at 14:40

Permalink

A nice card to look into for getting back a merchant is Rescue From the Underworld. It gets you a creature back at your end step, at the cost of bouncing a creature until your end step (double merchant shenanigans). The only downside is that it costs five mana. For graveyard hate and anti-artifact/creature, I would add Tormod's Crypt (simple to use, hard to stop), Murder (unconditional kill), and Artificer's Hex (good against equipment, but not much else.) nice reset button I found is Damnation (black Wrath)

0
Posted 19 April 2016 at 11:20

Permalink

Cool concept, thanks for sharing. Question: Why only 1 each on Gatekeeper and Bloodghast?

0
Posted 21 August 2016 at 17:28

Permalink

1 Blood Ghast is all I have. And the Gatekeeper? There is no room for more. I might add more if I decided to ditch the Liches, though.

0
Posted 21 August 2016 at 18:16

Permalink

I just feel they're really solid cards I suppose. That's all. I used to run those in a R/B vamp deck I had for fighting Cawblade and Valakut standard, back in the classic Zendikar days.

0
Posted 21 August 2016 at 19:18

Permalink

Well, they are solid in 1-on-1 situations but I mostly play multiplayer where they aren't that great.

0
Posted 21 August 2016 at 19:38

Permalink

i know he is one less pip but did youtest fleshbag in that slot? Also, with kaladesh now in full swing, if you still have this deck, then there will proabbaly be some black artifacts in that deck for you to snap up at your prelease!

0
Posted 11 September 2016 at 11:02

Permalink

I haven't even built this deck yet because some of the cards are in use in other decks. So a revamp when the new cards are out is very likely :) Then again our next big gaming weekend will be the the when when Kaladesh is released, so it I probably have to use this version first.

1
Posted 11 September 2016 at 18:07

Permalink

Nice! Some very inspirational ideas in that deck.

1
Posted 20 February 2018 at 02:30

Permalink