The Enabler

by Puschkin on 01 August 2017

Main Deck (30 cards)

Sideboard (1 card)

Instants (1)

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Deck Description

Still in brainstorming phase:
This deck should be played exclusively in 2-vs-2 team games (that are NOT 2HG) and it should do nothing by itself and instead all about supporting my teampartner. So, giving him cards, life and so on but also clearing the path and preventing the opponents from doing nasty stuff. Look at what I have so far and you'll get the idea. Just throw card names at me. Colours so far are black, blue and white.

Deck at a Glance

Social Stats

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This deck has been viewed 821 times.

Mana Curve

Mana Symbol Occurrence

618402

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for The Enabler

I wonder if something like Akroan Horse might be interesting here, as it gives your partner a creature every turn, as well as giving you a blocker.

Now if you wanted to be super annoying with candelabra something like unwinding clock or seedborn muse would be funny. Because then you could untap your partner's lands every turn. Or at very least be ready to support with all your mana ready.

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Posted 09 August 2017 at 18:26

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Akroan Horse, haha, yes that would work, especially with that Thunderstaff. (it also provides me with chump blockers). I need more like that! :)
About Seedbborn Muse, I only have a single Candelabra and not much else to untap since most cards working well tend to be instants and sorceries. The double-green is also a problem. Any potential green or red card should be splashable (only one coloured mana).

BTW:
1 copy = I am considering this card
4 copies = It's in there fore sure

But in the case of Candelabra and Maze, 1 is all I got.

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Posted 10 August 2017 at 05:57

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LOL at thunder staff and Akroan Horse. :)
Yeah, I figured double green for muse would be an issue, But thought it couldn't hurt to mention.

Another card I just found today might also be good. Without Weakness. 1B instant, target permanent gains indestructible until end of turn. Kind of similar to apostle's blessing against destroy or damage based removal.

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Posted 10 August 2017 at 06:04

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That would be super strong if that was the correct wording, unfortunately it can only target creatures ... still worth a consideration, though. Wait, I am running white, I could run Reknit! See, that's why I like brainstorming sessions, I would have forgotten about Reknit :)

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Posted 10 August 2017 at 08:38

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Crap... Well on my defense I read it at about midnight my time so... Brain wasn't thinking the clearest. That being said Reknit is kind crazy.

But what I won't get the wording wrong for... Spellskite. Stupidly powerful card. Redirect removal or burn from your partner and steal pump spells or enchantments from your opponent. :)

You could also run something like blessed alliance. Which would be funny given the theme of the deck.

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Posted 10 August 2017 at 14:02

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Oh, Spellskite is affordable by now, so, yeah, I will get some for this :)

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Posted 03 February 2021 at 10:13

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funnny enough, there is a card now that fits what I was looking for... target permanent gains indestructible:
renegade's getaway.
and for everything you control... heroic intervention.

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Posted 03 February 2021 at 23:26

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Uff, Heroic Intervention is ... wow! And here I thought powercreep is limited to creatures ...
Haven't played much since I got a kid and stopped buying cards. Catching up will be painful I guess.

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Posted 09 February 2021 at 14:32

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