Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
This is for casual. I tried to combine cascade with both ripple and storm. See "how to play" for details.I need some help/suggestions. But be careful, this deck is tricky. Every slot is super important, as well as the casting cost (because of cascade) and there are many interactions. I don't use a sideboard because this is for multiplayer (pentagram), cards you see in the sideboard are cards I consider adding. THOUGHTS/PROBLEMS/POSSIBLE IMPROVEMENTS:* Scroll Rack would be rad, but what to cut? * I probably need more mana acceleration but aside from missing deckspace, something like Llanowar Elves would provide CC1 cards that I do not want to cascade into later in the game* Thrumming Stone ... turbo-boost, overkill or too situational? See, there are only 5 spells that come in fours and 2 of them have ripple already. Otoh, the three remaining ones would be VERY good with ripple.* The mana base is lumped together and probably needs work. I do have a playset of 40 revised duals but I prefer to spread them among my decks and fetch them with cheap Mirage fetchers, so do not suggest more duals. I consider City of Brass, however:* There is no lifegain yet. Since this is multiplayer, that's bad. Whatever the solution is, it should be something that does more than just life, preferable a creature. I consider Fracturing Gust, but it's too expensice to cascade into.* The Loaming Shaman is the only method right now to shuffle cards back into the library which is probably not sufficient because I absolutely need to put back those ripple cards once they hit the grave. I consider Anurid Scavenger but his shuffling may be too slow. Gurzigost would sig faster but costs probably too much mana.
Main card is the Bloodbraid Elf and Bituminous Blast. You want to cascade into other cascade spells and/or ripple spells and then, if you have the card and mana, cast something with storm (Tendrils). Even without Tendrils you should be able to make some pressure.Shivan Wurm is mainly there to bounce the Bloodbraid Elves. The Harbinger can fetch the Bloodbraids, the Stonecloaker and Panther can bounce them, Reaping the Graves brings them back from the dead. So, play the Bloodbraids as often as possible.Violent Outburst is interesting because it cascades for two. Which means the only things it will cascade into are either the artifacts or burn. So, if you have already drawn most of your artifacts you can be sure that you will cascade into burn, wich is important to know since you are probably attacking when you play this.Know how cascade works: You CAN play permanents or sorceries even if it is not your turn! So, don't hesitate to Bituminous Blast something at the end of opponent's turn or when someone attacks you.
This deck has been viewed 1,891 times.
Because this seems to be more a instant/sorcery based deck I would take out Beastmaster's Ascension and Fires of Yavimaya.Also if you have that many creatures that is probably what you will Cascade to, so I think you should remove some of the creatures and add instants/ sorcerys.P.S. Why the Ghor-clan Rampagers?
Permalink
I don't understand your reasoning. I can play anything I cascaded into even if it is not my turn. Why should I worry about if the spells are instants/sorceries or permanents? They all count towards storm, too. Besides, 18 creatures isn't much.This is for multiplayer (pentagram) or for 2-on-2 games. In my meta creatures die fast, mass removal is common. That's why I can't go down in creature count and I need those Fires of Yavimaya so I can hit hard with whatever I cascade up before the next Wrath of God like effect sweeps the board again.Beastmaster's Ascension is also crucial because besides of the Wurm I don't pack alot of punch. However, I may cut it anyway because I made the experience that the other players feel threatened by the Ascension even when I am still missing many counters on it. Basically they try to kill me before it gets active. So, while being great in this deck, I will cut it out of "political reasons".The Rampagers are there because of the blood rush ability. He is decent on himself and can pump others and give them trample. Plus, using blood rush cannot be countered. I haven't drawn him yet in the few games I played, so I cannot tell if he his worth adding, but the theory is this: I play Bloodbraud Elves whenever possible. But sometimes I don't cascade into anything useful. He has haste but if the opponent has bigger creatures, he has to stay home. With the rampager the Elf can become a threat. But unlike regular pumpers (Giant Growth etc.) adding him doesn't lower the creature count of the deck. Also, once I used him the first time, my opponents well be cautious from there on. So, I might bluff my way to some unblocked damage here and there with small creatures.
I understand your reasoning, but thought you wanted to more or less just combo and kill another player and if that is what you wanted if you add more stuff with Cascade storm or ripple to combo more efeicently
Ah, thank you, I'll explain myself more.Well, first off, we are playing mainly multiplayer and I hate combo, so I am not aiming for a combo kill, more for maximum synergy and a fun night for everyone. I mainly wanted to try out cascade with ripple, storm is an added bonus as a possible finisher but main damage would be dealt via creatures.Secondly, all of this is quite tricky. There aren't that much quality cascade spells out there and even less cards with ripple. Since I don't aim for a storm-combo-kill the cascade and ripple spells should do something actually usefull. Kathari Remnant is the next best spell out of these but that would add the fifth colour, blue, which I won't be able to support. Surging Might is the card I considered adding, but don't know what to take out for it. And, as indicated by the sideboard, I am considerung Thrumming Stone but the deck as it is would only benefit from the stone when I have Bitumonous Blast or Bloodbraid Elf (but then it fucking rocks). Since the real deck is currently running on just 2 Bituminous Blasts (for some reason nobody has them for trade) Thrumming Stone is not really an option right now.But now I understand what you were aiming at.
Ahh understood, may I suggest Phyrexian Reclemation or Undertaker
I really like this deck idea, and don't know what you should pull or how to greatly improve this deck, but slabs of death came to mind when looking through this deck which I think would be a fun addition to this deck, the problem as you have mentioned in the description is that each card slot is important.
Can't find "Slabs of Death" in any database, what card do you mean?
Oh my apologies, my nickname for the actual card, 'stomping slabs'
Oh, lol, yeah, that would fit thematically and it has exactly the right casting cost. However, the second Slab you "ripple" into isn't cast, it just triggers the damage of the first one, so it doesn't contribute to storm. If I use the Slab, I will have to do squeeze in the Scroll Racks somewhere.
UPDATE:Played the deck a couple of times. Can be quite explosive but sometimes it just doesn't get a grip. One game the order of two cards in my library meant the difference between doing nothing and playing several hasting creatures the same turn and finishing it off with a Tendrils vor about 30 damage in total - but I got Emrakul'ed one turn before I could pull it off.During first games I realized that AEther Vial isn't very useful in this - it puts creatures into play instead of casting them. This means that Cascade isn't triggered when I use a Vial to put Bloodbraid Elf into play, Ripple isn't triggered when I put a Surging Sentinel into play and it means it doesn't up the storm count. On the one hand that's a pity, on the other I now have something to cut! I was at 61 cards, now I am at 60 and am tinkering with the Thrumming Stone.Regarding Thrumming Stone: I drew it in 2 games so far. In one it did nothing, in the other one the deck hulked out - didn't win because it was a multiplayer game, something random stopped me and then I got ganged up on - but it was impressive and the deck got some notoriety from that. So I still don't know if I should keep it. A Scroll Rack or two in that slot would probably help to make the deck more consistent.Other candidates to cut in order to make room for Scroll Racks: Beastmaster Ascension. Not because it is weak. More because everybody feels threatened when it is in play, not matter how many counters it has or how many creatures I have. Second candidate is the Pure//Simple. For some reason, whenever I draw it, it just sits in my hand. You'd expect that there would always be worthwhile targets for the Pure part and often many auras and equipments for Simple in multiplayer, but so far this wasn't the case and I am unsure if I just got unlucky.