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Another entry for the Obscure Card Challange:http://www.mtgvault.com/puschkin/decks/obscure-card-challenge-occ/I was asked to build a deck around Aura Finesse and/or Aura Graft. I also always wanted to build a deck around Arcanum Wings and their unique "auraswap" ability. So, I combined this. DECK ISN'T AS RANDOM AS YOU THINK! READ:Arcanum Wings lets you swap itself for another Aura in your hand so that you have now a nasty aura on your creature and the Arcanum Wings in your hand. For a total of 5 mana that you can can spend across two turns. BUT THERE IS MORE TO THIS DECK!Among the nasty auras are Auras that steal creatures. Take Possession can take anything you want. And that's where Aura Finesse and Aura Graft come in - you can switch the auras to something else.There is still more, but that's covered in the How To Play section.----------------------------------------------Version above is a faster one. It runs the Slippery Bogles and Pilgrims to be fast enough for 1-on-1s and to be anble to post a flashy turn sequence that you all love so much even though they are not likely to happen ;) The cards in the sideboard are replacements for Bogle/Pilgrim for a multiplayer version of this (aka "how I would play it in my group").
Ideal turn sequence:Turn 1: Island, Slippery BogleTurn 2: Land, Arcanum Wings on BogleTurn 3: Land, auraswap the Wings for Mythic Proportions or Eldrazi Conscription and ride to victory.Tips & Tricks:* Arcanum Wing's auraswap ability can be activated at instant speed. You can wait until the opponents blocked or you could activate it in response to damage or spells that try to kill your creature (that's what Shielding Plax is for).* You can play Arcanum Wings on your opponent's creature and then auraswap into Spirit Away or Yavimaya's Embrace, stealing it.* Take Possession can steal ANY permanent. It is horribly expensive, however, you can auraswap it on a creature and then move it to whatever you want with Aura Graft.* Muddle the Mixture transmutes into Arcanum Wings and Heliod's Pilgrim into any enchantment you need. This is why you have a seemingly random assortment of auras with one-ofs.* Talking of those one-ofs, the Indrik Umbra is your "creature removal" because it can provoke a problematic creature to block yours.* Note that Dragon's Eye Savant is NOT a wall (does NOT have defender)! Forget about the morph part, the Savant is here for it's high toughness for just 2 mana. You need early defense. Cast Arcanum Wings on it and it als flies. Next turn you auraswap into something mean and go for it.* Evershrike is your lategame solution. You need auras in your hand to get it back from the grave and you have to pay for it, so, keep that in mind. When you auraswap, you get the Arcanum Wings back to your hand. So, don't replay it immediatedly if you plan to reanimate an Evershrike in the near future. Then, when the Shrike is back into play with the Wings on it, you can auraswap again.
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This actually seems really awesome, nice find in Arcanum Wings! I do think that maybe the dragon's eye savants should be auramancer, because you really could use a way to recur auras from your grave if they fall off. I also think that maybe you should think about adding green so you have another hexproof creature in gladecover scout, that's just my opinion though... :3 Also daybreak coronet is amazing if you can afford them! :D
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I absolutely need those Savants. I'd rather cut the Evershrieks since I am afraid that I won't have any auras left in my hand by the time it's about Shriek-time.Then again, for just one mana (but also 13 dollars ...) more I could include Replenish instead which is about a dozen times better.Yes, Daybreak Coronet is amazing, but for that I would not need Arcanum Wings :P It's a solid suggestion, but following it would slowly morph the deck into something it doesn't want to be.BTW, you aren't german by chance? Your username suggests so. "Mau-Mau" is the name of a card game similar to UNO (in fact it's the original game that UNO bases on) which is popular in germany.
Yeah I'd cut the evershrikes then, but that's up to you. True, if you want to spend that much... X3 Makes sense, thought I'd just make that suggestion... I am part german, but I am American born so I have no idea what that game is... XD
Love it. Built a deck close to this with Academy Researchers...and was about to post it, until I did a deck search and seen 2 or 3 decks that were almost identical to mine. Needless to say, I erased my version.But this deck is a little different! :)
Nice deck! a friend of mine runs a very similar build which tends to whoop me more often then not. I would replace the 4 Dragon's Eye Savants with 4 Kor Spiritdancers tho.
I prefer the Savants for two reasons:First, they cost blue mana. If I replace them with Spiritdancers, then I absolutely need to have both blue and white mana early on.Secondly, the toughness of 6. This may be a metagame call, but in my environment I'd rather go with something that doesn't die to any random 2-damage-effect. That and I need early blockers. To a lesser degree it's also my playstyle - Spiritdancers would be all-or-nothing.But yes, it's a very viable suggestion and I consider it in next revision of the deck (didn't build/played it yet).
I completely understand. Wall of Tears could be an alternative in that case. That with + Brave the Sands or High Ground can be fun. Awesome Presence is something along the same lines to consider. Just snowballing fun ideas here Pushkin so take it as that, the deck really doesn't need anything. :)
Don't get me started on Wall of Tears. Not sure for this deck, however: Pound for pound, it is the best wall in Magic.I don't know how the hell I don't own 4 copies of them.
The thing is: Dragon's Eye Savants is NOT a wall/does NOT have defender! I can actually use it to slap the Arcanum Wings on it and then attack next turn.
Very true, like I said I was just brainstorming ideas on here.
Oof, turn 3 Eldrazi Conscription, that's evil. I like it.The first card that came to mind was Academy Researchers. CC is 3 but it lets you attach an Aura from your hand to them for free. So it's good for Mythic Proportions and Conscription or just a way to get more Auras on the field and work from there.Kitsune Mystic is another card that comes to mind. It allows you to move every Aura on the battlefield around instantaneously for just 1 generic mana! Very powerful in saving your huge Auras or stealing stuff from your opponent. It even circumvents Shroud and Hexproof of creatures since the only target is the Aura.
Kitsune Mystic needs 2 auras on it in order to flip before I can use it's aura moving effect, I don't think that'll work out. I'll stick to Aura Graft/Finesse for now.Academy Researchers, however, are surely a must-have in this, thanks!
Glad you like the Researchers. They're gonna fit in really well.Yeah, the drawback of having to flip Mystic is not small but when he's flipped he's truly scary. I'd guess flipping him wouldn't be that much of a problem since Graft and Finesse would support that as well.Oh, one more thing because that was an issue with the Eminem deck. If you swap in Conscription after attackers are declared, Annihilator doesn't trigger.If you have time check out my decks. I don't have that many released yet and I can always use additional input. :)
WIth the annihilator the case is crystal clear, the other one, I am not convinced yet ;)I'll check out your decks in the upcoming days, promised.
Funny you find this one crystal clear although the creature is still "attacking". I mean, it's the same wording after all. :DStill, this link here should end all doubts. It may hurt and I don't enjoy doing this but, well, the rules are the rules. ;)http://magiccards.info/query?q=preeminent+captain&v=card&s=cname"Any abilities of the Soldier creature card that trigger “Whenever [this creature] attacks” won’t trigger because the creature was never declared as an attacking creature."Sure, no hurry. Thanks for taking a look!
Open the Armory is another tutor for your Auras. Simic Guildmage is kind of a Aura Graft on a stick.