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Saw Demonic Pact and had to build a deck around it immediatedly :)Main idea is to get a Demonic Pact into play, use all 3 good abilities in the next three upkeeps and then Donate it to a opponent who will then lose in his next upkeep. This deck has a few subthemes and tons of synergies, though (see "How to play" section). Please note that this deck lacks Illusions of Grandeur on purpose! That has been done to death and is too cheesy. Also, I play almost exclusively multiplayer. So, if my buddies know that I don't run Illusions in this, they don't have a reason to pile on me as soon as they recognize the deck.
COMBOS AND SYNERGIES GALORE:Rust Elemental:Alternative thing to donate. Basically, any opponent that doesn't have artifacts will eat 4 damage per turn. Rust Elemental is a decent creature/blocker on it's own, though, so he will help you stay alive early on. Chromatic Star, Gild, Diamond Kaleidoscope:Provide you with those off-colour mana but also with sacrifice material for Rust Elemental and other cards. Gild also kills creatures, obviously.Braids, Forbidden Ritual:Slow the opponent down. Make good use of all those extras you can sacrifice like Ichor Wellspring. Even if you don't have anything to spare, you can always play Braids without worrying too much, the opponents have to sacrifice stuff first and you can use Braids to chump block. And if everything else fails, you can sacrifice Braids to itself during upkeep.Abyssal Gatekeeper, Junkdiver and Stinkweed Imp:More cheap sacrifice material that also kills opposing creatures (respectively brings back something in case of Junkdiver). All three also work as a deterrant to attack you.Oblation:You can use it in an emergency to get rid of your Demonic Pact. However, it also works on anything threatening the opponent has. Yes, he will draw two to compensate, but often times that's better than eating a Darksteel Colossus for example. Fun Fact: If you use Oblation on something you Donated (for example on a Rust Elemental you donated that is now attacking you), then you are still the OWNER which means YOU will draw those 2 cards :)Infernal Tribute:Another way to get rid of Demonic Pacts or Rust Elementals in an emergency, but can also be used on anything to draw deeper into your library, can pop Abyssal Gatekeepers when needed and so on. It can be used at instant speed, so you can actiavte it in response to anything that is about to die etc. Ichor Wellspring:Sacrifie Material for the several outlets.
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Dude I was just thinking about making a deck for that the other day! It looks great, but you might look at maybe some cheap counters to prevent someone from countering your donate. Negate would be a good choice. As for a deck of mine, I'm always looking for input on my crazy 8s deck. I just built it and I'm testing it out to see what works and doesn't http://www.mtgvault.com/drakeraenes/decks/crazy-8s/
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I agree with DRAKERAENES that your killcard needs protection.However, since you have 4 turns to get rid of it, you might exploit it while it's there,so I would add a few discard-cards instead.The whole setup seems a bit random though, so you might want to try out finding the most powerfull aspectin the theme and build on it as a soft-combo and build up a propper deck around it!Perhaps go B/W with oblation and demonic pact. Go with stuff like vindicate, discard and sinkhole, sort of pox-like, and when both parties are low on resources you drop the bomb!
Check out the tags - like most of my decks this is for multiplayer (mostly Pentagram)! That's why I don't use discard spells, Sinkholes and the like. That's also partly the reason why I don't run counterspells. See, the straighter the deck focusses on a particular combo (in this case Pact-Donate) the more I force my opponents to gang up on me. Did you read the description? I don't run Illusions for the same reason. Please note that that's not actually "playing sub-par decks on purpose", it's more like a technique I mastered in the past 10 or so years to maximize win percentages in multiplayer. Once built I usually keep my decks for years (the very first deck I posted here on MTGVault is still in active duty!) and with some exceptions I always play against the same group of about 8 people. A straight deck might do well first time I play it when nobody knows what to expect. However, after that my opponents know what to watch for and who to kill first. That's why I try to not be THAT much of a target as well as I try to diversify as much as possible. In parts that's also the reason why I usually go highlanderish - keep my opponents guessing what'll happen next even when they face the deck the 5th time.And BTW, blue is just a splash as of now, actually Donate is the only blue card and I draw all my non-black mana from one-shot sources, not exactly the basis to add counterspells. But if I was going to change that I might add Arcane Denial.
Heh! In multiplayer people always gang up againsts me, so I usually play decks that sweep everything so I'll survive their onslaught. I do have friends that play "neutral style" and it's pretty often that they end up winning most battles while the more "alphaplayers" fight it out.With that in mind, if you prefer to remain neutral, then abyssal gatekeeper and braids are NOT the style to perform with, players will either attack you to kill someone elses big critter, or they will kill it before they have any creatures themselves, getting everyone else anoyed at you. Braids is a true "thou shall be the enemy" so she definitelly has to go. Perhaps go with some walls instead. Something like wall of spears or wall of junk.
It's not eaxctly "neutral style" since we are NOT playing free-for-all ... ... see, it's actually complicated to explain, 20+ years of playing together and that jazz ... While I can see that Braids might upset people, I can always sacrifice him for itself. Besides, it's just a puny 2/2 - if your multiplayer deck can't handle a 2/2 without evasion, then the problem is not on my side. See, the decks of our group are closer to what EDH decks are: well oiled controllish resource generating machines that are built to last. There is enough removal to regularily clear the board. But I will consider using walls instead - or upping the amount of Imps.
The imps will be well defended from gravehate by your many draw-effects, so that's a nice idea.
I'm so happy to see a new toy for Donate decks. This is also surprisingly well put together, and I appreciate seeing other win-cons, something a good number of IOG decks tend to lack -_-I think you should bear in mind that you can donate the Pact early to catch an opponent off guard. Sure, they might get to use one of the nifty effects, but unless that somehow wins them the game, they're pretty screwed all the same.I feel like there are better alternatives to Vivid Marsh for mana fixing. Well, I know there are...But some of them are stupid expensive. I think there are a few available to you that would keep this deck at its surprisingly low cost. City of Brass, for example, is not too costly and it would prevent the awkward "I have all the means to win, but not one blue mana to do it" scenario. If not City, you could even use Arcane Sanctum. It serves the same purpose as Vivid Marsh, and even has the same "speed" as Marsh, but it won't run out of counters.Finally, I'm calling you a bastard, because you reminded me of Forbidden Ritual and all its diabolical glory, especially when used in EDH...Now I have a lot of editing to do >___>
Vivid March isn't the only source of blue - the Chromatic Stars, Guild tokens and Diamond Kaleidoscope tokens are all able to produce any mana I want. Sure, the land mix still looks odd, but I am running out of duals ... see, at some point I stopped retiring decks unless I am VERY tired of them. Right now I have something around 40 decks ... so I have to spread all my duals, fetchies, rainbow lands and so on. That's also one of many reasons why my decks tend to be highlanderish :)Yes, I can donate a pact early and I might against a single opponent that doesn't run white or green. Maaaybe in a team game. However, we typically play Pentagram or 2vs2vs2 (depending on #2 players) and then it would be too risky. First, there are too many other players that could help the victim out with a Disenchant. Secondly, if I donate too early, I give up too many resources that I need since the game will go on after I killed the first opponent. At the very least I need to draw those 2 extra cards. And you can be sure that the victim will pick me to discard 2, negating those cards, so I essentially have to use that one, too, before donating. You said in your introduction that you play since the dawn of the game - it's nice to see someone remembering something like FOrbidden Ritual from the good old days when casual was relaxing and creative. You might have fun checking out some of my older decks here (beginning with "Squee Tactics") - if you have the time which is probably not the case. Anyway, I thought from your description that we might be likeminded but then you were raving about extraction and thought you were all about toruneys. What I need is someone with your knowledge about all the old and obscure cards coupled with a sense of what casual really is/was about - I wander far offside tribals, block mechanics and the obvious combos.
Oooh, that makes more sense. I tend to use proxies for decks where I HAVE the card, but I don't want to dig through the deck(s) that have it, y'know? I absolutely love Pentagram (my group calls it "Star", I think we're talking about the same thing). If you're playing something like that then yeah, you need to be much more careful when you donate.I mean, there is definitely that legacy/competitive/extraction side of me, but I also am a huge advocate for casual, fun, silly stuff too. Some of the earlier decks I've posted on my account were super goofy decks with asinine combos, but people seemed to comment more on the serious ones, so over time I just posted up more of those and the cheeky weird stuff fell to the wayside. If you want to talk to me or ask for advice about goofy fun decks, by all means I love that crap.
Very good, I will do so and also comment on the casual decks you need input for.BTW, I restrict myself to never proxy or switch cards between decks and also won't trade for more than 4 copies of any card with VERY few exceptions like Darksteel Ingot. That way I am forcing myself te be creative. Also, I hate the fact that I essentially only use a very small percentage of my collection, but with this policy I use way more.
...or maybe , Cavern of souls? (I've got 1 playset, so perforce, they move around between my tribal decks.) I just want to go on record as saying I enjoy your decks immensely. I'm down w/ surewhynot's definition of play being "business casual"...& I've been playing Magic since 5th edition, so sure...why not? Gave you my "+1" some time ago...but symbolically, giving it again.
On the make list!!!!!
Tell me how you did once you played a few games! I haven't built it myself yet because those Demonic Pacts are hard to get by for some reason ... I thought they would drop in price sooner and faster.
ummm, isnt sol ring banned?
In Vintage, it's just restricted (which is why there's only 1). BTW, any time you have questions about legality, you can check it quick using Gatherer...it's also a veritable font of information. The "Comments" aspect disappeared sometime after Theros block, which is unfortunate, but anything previous to that usually has at least a few pages' worth of comments, which serves as a kind of tutorial when you're considering using cards you haven't actually played w/ before. (Also, if you're ever just bored, the Random card search is fun, & you may even come across some real gems that way.) :)
ya I do that i lot that is how i like to make my decks, look up a random card and build around it. if I can if not i try again.
Erm, guys? You don't have to switch to any other site ... look to the right menu right between the mana distribution and estimated value, there you can see in which format the given deck is legal in. Even better, if you hover over the red entries, it will list the cards that make the deck illegal in that format. (however, as long as the deck has less than 60 cards, it will be marked as illegal for all formats without telling you why)Also, if you actually click on any card, it will also show you where it is legal (among other things)
I didn't know about the "hovering" bit; that's a very nice function. I actually did know the rest, but I'm so used to using Gatherer, it's an auto-recommend from me...I use that site almost daily, as much for pleasure as function. The comments you read on cards there are not only informative, but often quite humorous, & you can access all the rulings on a given card as well.
Hmm!This "hover" effect must be a recent addition, or I have some very ingrown ways of moving the mouse around those parts of the screen :D
It has already been there when I joined the site :)
(ie, long ago, in the Before Time) :)
Yes however vault reads un-sets vintage and legacy legal.
Ya know pusch, you could always run 1 island and some mycosynth wellspring. Still have a nice sac target, and pull some lands out. I'm guessing you have mana issues every now and again with only 18 in there. Could address that. On a completely unrelated note, i've built a fun group hate machine, and since I know you're a group player, i know you'll see the significance it has in the larger format. Thought I'd share it with ya.http://www.mtgvault.com/themoc/decks/norin-the-scary/
Good suggestion, I didn't know this card, New Phyrexia is one of the few editions I never boosted.A Norin deck, eh? :) I'll have a look.
With so many good Donate targets, yet so few Donate effects, Puca's Mischief might be worth considering. The Mischief is a may effect, so you can just not swap if you don't want to. With Braids and Rust Elemental trigger in the upkeep, so Paradox Haze might be good too.
Puka's Mischief - didn't even know that card existed! Which also means I don't own it and I am afraid it's too late to order them ... but yes, they definately belong in this (because it's a may effect)!Paradox Haze on the other hand, no, not in this case. It is actually one of the rare "enchant player" cards, not a global enchantment, so it only ever works on a single player and once it is in play I can't choose a new target. So, sadly, not worth it.
You can only Donate to one person. I was thinking of Paradox Haze in a similar way. Donate Rust Elemental, enchant the same opponent to speed up the Elemental's damage effect. Or play Braids and whomever you enchant has to sacrifice twice as many permanents to the point where they have next to nothing, they can't sacrifice Paradox Haze because you're the one that owns and controls it.