Child of Alara EDH

by Puschkin on 09 January 2015

Command Zone (1 card)

Creatures (1)

Main Deck (100 cards)

Sideboard (0 cards)

No sideboard found.

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Deck at a Glance

Social Stats

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This deck has been viewed 1,351 times.

Mana Curve

Mana Symbol Occurrence

212927511

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Child of Alara EDH

$2200 deck lol I don't really see a win condition its kind of creature light. id use some tri color lands and a few fatties like it that betrays

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Posted 09 January 2015 at 19:53

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Being creature light is the point I was trying to make - they get destroyed left and right anyway, so why should I make the effort of playing tons of them? This is a control deck, the only thing you can play in EDH. Control doesn't need many win conditions. What you try to achieve with lots of creatures, equipments and other stuff, I do with single cards. A well timed Shriveling Rot or late game Debt of the Deathless is enough to kill half if not the entire table. So is Reins of Power. Or Kokusho with a reanimation engine. Or Luminarch Ascension. See, I don't need creatures myself, the opponent is providing them for me! Have you ever seen a Mimic Vat in action in a EDH game where everybody is playing fatties? Do you understand what happens when I use a kickered Rite of Replication in Kokusho? The crazier the creature is that my opponets play, the better for me! I Copy them, I animate them (Clique, Beacon), I steal them and then sacrifice them (Slave of Bolas) or steal them out of your library (Bribery, thank you) or just kill them with added damage for the controller (Shriveling Rot, Agonizing Demise).
And that's just my utility. My own engines are even deadlier: Recurring Nightmare, Survival of the Fittest, Squee, Karmic Guide, Puppeteer Clique, Eternal Witness, Glen Elendra ... look at what these do in combination. Not all of them, just a few, and they are able to fetch each other. With engines like this and the hard-as-iron control I can kill you with whatever I like. I don't need anything else. I have time. Go and waste your time and cards building a "proper" offensive.

It is 2200$ mostly because of the duallands which I happen to own - you asked for it, you got what you asked for. In my meta, most decks look like this.

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Posted 09 January 2015 at 20:58

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Tri colour lands, while not bad, are not for this deck - they can't be fetched!
I might include one that has BUW because those are my main colours, however, that one doesn't exist - yet. It will probably be in one of the upcoming 2 expansions.

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Posted 09 January 2015 at 22:12

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arcane sanctum? command tower? and I get that you can with with those cards but what keeps you alive? if u have no blockers people will attack you even if you are not being threatening. jace architect of thought might suit your style hes a shield that will let you steal your opponents best cards

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Posted 10 January 2015 at 08:00

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Arcane Sanctum and Command Tower:
Yes. :) Change made.

"what keeps you alive?":
There are several cards like Maze of Ith, Tawnos' Coffin and Sun Droplet that help me stall. They force the opponent to play more than one threat and thus encourage them to what control players refer to as "overextent". And this means that the next board sweeper will create card advantage.

But the true answer what keeps me alive is:
Politics. The format. Smart opponents. My environment. Aggro decks lose, so nobody plays aggro in my environment. Imagine one of the decks you are used to in a environment where all decks look similar like this one - you'll never going to kill anyone.
That's the point I was trying to make (or rather tried avoid to make because nobody here would be able to understand): The more experience with EDH (and to lesser extend free-for-all games and multiplayer in general), the more controllish your decks will become. The more controllish the environment as a whole becomes, the worse aggro decks will peform - it is a vicious circle that drains the fun out of the format.

"if u have no blockers people will attack you even if you are not being threatening":
If people gang up on me in EDH for no reason, then they do not understand neither multiplayer nor the format they play. If the rest of the table is hellbent on killing you, no deck will save you. So why prepare for something that you can't prevent anyway?

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Posted 11 January 2015 at 18:40

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