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Another deck for the Spellflinger Challlange:http://www.mtgvault.com/couch312/decks/spellflinging-challenge/Again, it's an older deck of mine that I had to modify to meet the criteria (in this case to go below 70 dollars). It may be slightly above currently but I am sure I could remedy that if I selected other editions for some cards. This deck bases on Karma, Circles of Protection and Mind Bend/Whim of Volrath to manipulate those to whatever I currently need. The deck runs a lot of one-ofs, this is due to my personal playing style but also to the fact that I run enough library manipulation and of course because I had to cut and replace some cards to make it cheaper. The original deck runs more Spell Crumples for example.See "How to play" section for a rundown of my choices.
Play defensively throughout. There are a few cards you could atack and press with like Manor Gargoyle but you generally don't want to do that. This deck can afford to sit back and let the opponent die slowly.Karma:The key and kill card. Mind Bend and Whim of Volrath:Mainly used to hack Karma to whatever you need but can also be used to slight your CoPs, Northern Paladin etc. Whim of Volrath is especially good here to switch only temproarily, for example if one opponent plays black and the other red. Or if the opponent has Islands or Plains you can hack Karma to either one without damaging yourself.Circles/Runes of Protection and Greater Realm of Preservation:These are your main defense against anything. The Realm covers black and red. The runes can be cycled in case your opponents play the wrong colours. For white I have a regular CoP instead of a Rune because I might need to protect myself from Karma and in that case I don't want to be limited to white mana to activate it.All of them can be "sleighted" via Mind Bend and Whim of Volrath.Northern Paladin, Angry Mob, Lifetap:Other potential targets for Mind Bend and Whim.Manor Gargoyle, False Prophet, Silent Arbiter, Stuffy Doll and the Walls:Defense against creatures. Many of them discourage other players attacking you at all. In multiplayer this may cause them to attack each other instead, a perfect situation. Vexing Arcanix:Some opponents don't run any lands that can be hit by Karme or they might refuse to play lands at some point etc. The Arcanix is there as an alternate path to victory. Games can slow down when this deck is participating, so Arcanix is a nice damage source, slow but steady. Additionally, if you stacked your deck with Portent, you can always use the Arcanix on yourself to draw a card.Deflection:When your deck works, you'll have a bunch of enchantments out that are both your defense and your offense. The game my still drag out while your opponents are hoping to topdeck enchantment spotremoval. Deflection will protect your enchantments and kill one of theirs instead. This is basically a counterspell and disenchant in one.Impulse and Portent:I run so many one-ofs that these come in handy. Portent can be used on opponents as well if I am satisfied with my current hand.The rest is self explanatory.
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Karma decks!! Makes me feel all warm inside, how the hell this doesn't have any likes, is beyond me!!!It gets one from me!
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You know how it goes on this site, likes and comments flock together to some random decks and then just keep piling up.But to be fair I forgot to add tags (which surely isn't the reason why this deck got unnoticed but I'll give the benefit of doubt :) )
You, and people like wickedarkman...or something like that...i think you guys are intimidating...and no one knows how to respond to your decks.Sad truth. You are one of the biggest helpers on here.By far, give some of the best advice.
Great deck, if you have a moment check out the last deck i made EDH one thanks