My pleasure, glad to help. You have no idea how often I've been building decks and wishes oh so fervently that Iso could be put on sorceries, so when I saw that here it really caught my eye.
Permalink
This is a very cool deck, and certainly one of the best stuffy decks I've seen (the whole deck synergizes, just about, while doing decently on its own), but isochron scepter should not be in there. If you read it carefully, it says that you can only imprint instants with cmc 2 or less. You have no cards that fit that description in your deck. Still, very, very cool and you have my like.
I have a deck that is kind of similar to this, although the wincon is killing through cards like Pooling Venom. There are some cards you would probably like in there, and it's also blue/black so everything is available. Check out unexpected_manaburn's version too, has some different cards you might like.http://www.mtgvault.com/purpleberry/decks/infertile-lands/ My deckhttp://www.mtgvault.com/unexpectedmanaburn/decks/spoiled-soil/ Unexpected_manaburn's version
this is hilarious and I like it. I would take out 1 lab maniac for 1 gifts ungiven personally, might help ensure that you can win with a treasure hunt and so that you don't risk having to manually draw the last x cards.
This is looking strong. Have you had any problems with lack of spot removal at any points?
First of all, hello again, it's been awhile. Second of all, very cool what with the enchanted evening and primeval light and the enchantmenty things in general. Looking forward to seeing how this turns out. May want to include a playset of o rings? Can also get infinite angels if you have 3 o rings out with the sigil. Cool stuff, that.
I think that maybe you could take out blasting station, as well as fewer heartmenders and rendclaw trows. For killcon type stuff, maybe consider manaplasms (again, very maybe since you can't rez them) and/or gutter grimes, you do indeed have a lot of non-token deaths and resurrections.
Very nice, very creative. Especially like the little heartmender/quillspike combo there. Good on you including rancor, it helps a lot.
I honestly took out endless ranks after some playtesting. It did absolutely nothing against competetive decks. If I have endless ranks and 4+ zombs out I was already winning, I needed draw, control, and fast creatures far more than a slow 4 drop for overrun decks in my countermeta aggro. It honestly goes quite against what this deck does to triumph over the current meta. That is: * aggressive and dealing damage throughout the game, especially early. This mostly forces chump blockers to be used up while losing enough life that sometimes you have to make inoptimal plays * creature removal. Three of the biggest standard archetypes right now are quite vulnerable to spot removal, and therefore also sport far more of it than they do boardwipe. This is spot resistant, and very strong at removing that delver/titan/pod creature. Endless ranks sacrifices that speed (one of the two key facets, as shown in point 1) for a stronger lategame, at which point you lose anyways.
Well well well, would you look at what we have here? I'd like to recommend that you look at 3 decks, two mine and one a friends, which are all based around this concept. They may help you find good cards or something of that nature. Infertile lands: http://www.mtgvault.com/ViewDeck.aspx?DeckID=367469 Infertile alternate lands: http://www.mtgvault.com/ViewDeck.aspx?DeckID=367650 Spoiled soil: http://www.mtgvault.com/ViewDeck.aspx?DeckID=366560
I love this kind of thing too, although I do wish it actually had a chance against pretty much any legitimately constructed edh deck :( the only thing better than a ridiculous, creative combo is one that actually works.
Oops, nice catch. Alright, I'll do that.
Pardon my potential incorrectness, but how exactly are you targeting your cephalids? It says to redirect damage, yet there's no damage to redirect. Are you allowed to repeatedly redirect 0 damage to something? Other than that, looks extremely creative and totally awesome.
I feel like muck rats is pointless, it does nothing but inoptimize your draw, and typhoid rats feels unnecessary because nothing else has infect. Taking them out, your gateways, and a few lands, and maybe putting in sign in bloods and night's whispers could help the deck without necessarily turning it into an anti-fun (without mass removal, that is) relentless rats deck. Fun concept though, you have my upvote.
Bloodbond march, and I know right? Such a cool card.
This is really cool! I love this kind of creative control, very good job. Maybe take out springleaf drum and fog patch for some a draw engine? Also one or two more aether bursts, you're really not getting your money's worth if you can only proc it once, or taking it out for a more wipey board wipe. Anyways, looks really cool and I like it quite a bit. For more card ideas, or if you just want to see a similar deck, check out unexpected_manaburn's sleep with me...ok! deck. http://www.mtgvault.com/ViewDeck.aspx?DeckID=357912
green or* white, my bad (typo).
After a few playtests, I'm mulling 3-5 times on average to get a workable hand, winning turn 5 only occassionally and oh god if there was green on white in the other deck...Your deck is cool, has some potential, but personally I'm not seeing how it's where you say it is so far. Also, I don't mean to be rude or anything, but I don't think you looked hard enough at his decks if you don't see why (at least for this one) he needs those cards. They're turn one land drops that aren't basic lands, and you can play more than one. They're pretty much necessary for that deck to work with consistency before turn 4 or 10 or so.
How do you not die to self-mill the turn after your combo? I feel like I'm missing something somehow. You get your entire library into your graveyard, play a MASSIVE Lord of Extinction...and then fail to draw and lose through mill.
This is exactly the sort of thing I was hoping to see when I made that challenge, good job!
1-20 of 131 items