rush from the grave

by purkle on 26 May 2009

Main Deck (59 cards)

Instants (4)


Artifacts (4)


Enchantments (8)


Land (18)

Sideboard (0 cards)

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Deck Description

the idea here is fairly simple;

bloodbond march.

every time you play a creature, all others with the same name bounce back into play.

big chunky creatures with fading no longer seem to have such a big drawback, and creatures with a sac ability become re-usable.

the longer you play with this deck, and the more stuff you've got in your graveyard, the stronger it becomes.

obviously, you want to be milling yourself for a few cards to really accelerate the graveyard effect, and while doing so you can mill your opponent to deny them some spells. mesmerising orb and creatures with dredge seems to do the trick rather well.

where dredge comes in really handy is that you need to play one of the creatures for the others to pop into play as well. dredge lets you return one to your hand (also filling your graveyard in the proces, bonus) and then you platy it. boom, four creatures in play for the price of one.

simple cards like Raise Dead really give you the edge here, along with self milling. you'll need one creature in your hand for playing and three in your graveyard.


this deck is a BOMB. try it out!

Deck Tags

  • Casual

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

0018029

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for rush from the grave

nice one :) try adding Forbidden Crypt, that will let you play throught the graveyard one last time ;)

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Posted 26 May 2009 at 06:38

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forbidden crypt is a good card, and i've got it in a few of my other decks.

i'm not sure it's fast enough for this deck though..... i don't think you'd get enough chances to use it, for it to be included here.

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Posted 26 May 2009 at 07:30

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Nice deck idea, even tho i might find this ''Overrun'' by a really fast deck, such as elves.
It looks good and it could make it with the stinkweed imp to suicide kill the big creatures.
Don't you think a Damnation would be a good add? Just an idea :)

Btw, i made a new milling deck, take a look at it if you want :)

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Posted 26 May 2009 at 08:32

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played a game with this earlier and came across a very fun combo:

Bloodbond march in play.
phyrexian ghoul in play.
- play a stinkweed imp from your hand (assuming you've drawn one.... it happens)
- sac the stinkweed imp to pump the ghoul up by +2/+2 (to attack or block, whatever)

- next turn, rather than drawing, dredge the imp for 5 and play it again.
- chances are you've dredged another imp in the process, maybe two.
- when it comes into play, all of the others do as well.
- sac them all to the ghoul for mass pumpage
- next turn dredge one of them back and play it. boom there's now FOUR in play.

works a charm.

i'm thinking of maybe taking out a few other creatures and slotting a playset of the golgari thug in there as well..... and upping my phyrexian ghoul count to 4.

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Posted 26 May 2009 at 08:38

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played a game with this earlier and came across a very fun combo:

Bloodbond march in play.
phyrexian ghoul in play.
- play a stinkweed imp from your hand (assuming you've drawn one.... it happens)
- sac the stinkweed imp to pump the ghoul up by +2/+2 (to attack or block, whatever)

- next turn, rather than drawing, dredge the imp for 5 and play it again.
- chances are you've dredged another imp in the process, maybe two.
- when it comes into play, all of the others do as well.
- sac them all to the ghoul for mass pumpage
- next turn dredge one of them back and play it. boom there's now FOUR in play.

works a charm.

i'm thinking of maybe taking out a few other creatures and slotting a playset of the golgari thug in there as well..... and upping my phyrexian ghoul count to 4.

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Posted 26 May 2009 at 08:53

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shit double post sorry.

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Posted 26 May 2009 at 08:54

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Did you try it against a fast deck?
Cos i'd like to see the result of it :)

Nice combo tho, looks like fun.

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Posted 27 May 2009 at 08:35

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yeah, played a game yesterday against a fairly fast elephant deck, and a really annoying shadow deck.

held up pretty well against both.... but rather oddly did better against the shadow deck.

lost both times, lol. but only just. there was only 1 life in it against the shadow deck, and i think 3 against the elephant deck..... and it's down to the draw of the cards more than anything. we were just playing for laughs.

i've made a few small tweaks to the RL version of this deck since the two games, and it performs very well. it's one of the best decks i've played for a long time. very consistent with creature drops and land-fetching. not much that could keep up with this.

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Posted 27 May 2009 at 18:44

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have you thought about using golgari grave troll instead of stinkweed imp? he has the large dredge that the imp has but he's more of a bomb.

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Posted 05 June 2009 at 12:27

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