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so i found this awesome card the other day: Perplex. it was so good i had to build a deck around it. =). it's both a mill deck and a discard deck. works pretty well. seriously there's some uber plays in this deck, depending on your opening hand.
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Ah, Perlex. What a wonderfully evil card. And a common nonetheless. In Ravnica days, it was probably a common because of its massive aid to a Hellbent deck. "Hmmm, counter my spell, or discard my hand, allowing my spell to gain full potential? You guess." Nowadays, it's just a WRONG card, and putting it in a Liliana deck is also WRONG, man. Which is why it fits perfectly. For a well-made deck including one of my all-time favorite cards, a 9.1/10 is certainly in order. The only reason it's not a 10/10 is because you forgot to add a few other good ones to go along with, as well as made one mistake: Mind Funeral. No discarding, buddy, that's just milling. No dice.
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haha glad to hear someone else love this card as well. loving it! just thought i'd clear up the whole mill thing though. i often found that even if i was controlling a player's hand, it wasn't quite enough. but with perplex you get the opportunity to branch out into other cards. the transmute ability lets me search for other 3 cost spells.... and the first 3 cost that popped into my head was Mind Funeral. another unbelievable card. so with this deck i have the opportunity to transmute a perplex out to search for a mind funeral if i don't feel like making them discard is advantageous enough at that point in the game. it's also an excellent strategy against combo decks and the like, which rely on certain key cards to function. and with forced fruition, it's also a finisher. i've played multiplayer games with a deck similar to this and it's awesome. early game you're all about blasting their hands and denying them plays.... and then mid-game you can start racking up the damage with cards like wheel and deal and forced fruition. especially against multiple players..... but where the mill comes in is in the long games. if you get off a fairly early mill spell or two against a slow control deck, they are crippled for the rest of the game. a few turns down the line, mill them again and it's game over. the one card i'm missing here though is 4x memory jar. oh my god that thing would EAT other decks for breakfast. in fact i'm going to make a new version with memory jar included. it's just too good to miss.