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the aim with this deck is to use cards which give your opponent a choice of either taking damage or allowing an effect to happen. naturally, to begin with they will choose the damage, but then you're hitting them way above the curve in terms of mana-per-point of damage. (breaking point = 6 damage for 3 mana etc.) once they realise they're losing too much health, you'll get the effects starting to happen which means creature destruction, draw, discard etc. it's all good. there's some land destruction in there as well to complete the theme, with shivan wumpus and argothian wurm. once you've got one of those guys recurring off the top of your library it won't be long until they've got no lands left.
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I love this, an interesting concept with what looks like a very lean result, my only thoughts are is 20 lands enough and did you consider book burning?
20 lands are just right. the last thing you need is to draw lands instead of burn on the 5th or 6th turns. and book burning is the only one that doesn't fit, because your opponent will always drop the cards from their library.... and with a deck like this you're never going to be playing the long game (i.e. mill is not a viable strategy) so ultimately it's a wasted spell. skullscorch is perfect though. discard is powerful stuff.