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ok, the concept here is fairly simple - ramp through your deck with fairly basic draw tech and play cheap burn and threats. manamorphose is a thinner and a draw-effect which effectively gives you free draw without spending any mana. perilous myr might just be the best card in the deck. it can consistently 2-for-1 your opponent and two of these on the battlefield can take out a 6/6 creature, or even 4 separate weenies in one go. really efficient card. flametongue kavu replaced golem foundry in this deck. i desparately wanted to fit the foundry in here for some efficient over-time ramping to help the late game (being as Top and Spellbomb power out golems like nobody's business), but honestly i think it just needs solid beaters and removal effects. final edit: swapped the ornithopters for myr retrievers to give some recursion for the deck (was losing momentum to removal and 2 mana is cheap for both a steel overseer target and graveyard recursion) and added in golem foundry to give the deck some mid-late game punch. this deck isn't quite quick enough to pull off the super-quick wins of red deck wins for example, so i needed a little passive boosting from the foundries.
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Very nice, very fast...
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