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Static Caster? Why? Give that girl death touch and then maybe. Rakdos lord of riots? Eh. I suppose a four cost flying trample six six is nice, the rest might as well be flavor text.Duskmantle seeker is nice, very nice. I used him in a deck paired along with Lord of Riots, to make a bunch of flash creatures cost next to nothing. In standard, you don't have much but a fist full of blue flyers to chose from, but it's not a bad thing to consider. This deck has an allstar team of creatures, but it cluncky. While every thing you play does plenty of things when they get on the board, they do not work well with others. Young Pyromancer Pumps out 1/1's while Rakdos makes thing cost a bit cheaper, Exava is essentially a 4 cost 4/4 first strike haste, her abilities do nothing for except give a 2/2 haste, sometime around turn 6 or 7? It seems a little too conditional to be practical. Falkenrath Aristocrat however? She'll love the 1/1 elemental, and almost always fly in for a quick four burn. Izzet Static caster want's deathtouch. It gives her more kill range, so instead of ping down spirits, humans, and pesky soldiers, you'll ping down everything. Necrobite isn't bad for a quick creature save, and it'll give you the death touch. Your support cards are excellent, don't change a thing. No complaints about desecration demon either. I'd simply just drop Static Caster altogether, or side board her. Favoring Grim or adding a blood scrivenger (combos with sire of insanity)Grixis Good Stuff for the wins, over and over again.
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Excellent thoughts, thank you! Staticaster is a hold-over from my last version of this deck and I'm not attached to it, maybe I'll look into something that can interact with Exava as a replacement. You're right about her rules practically being flavor text, but Rakdos has afforded me many a turn 5 dropping a D Demon and an Aetherling or some other degenerate play that basically forces a GG. It is definitely clunky in that in many games it can't happen, but at least this shell makes casting Rakdos simple enough when you hit one.Falkenrath Aristocrat is definitely a perfect fit in a more Young Pyromancer-oriented deck, but I've left out Innistrad block cards in this as a way of testing. Testing is the reason Pyromancer's there in the first place, just getting hints at the interactions I could flesh out in a later version pushed further in one direction. That and I was struggling to up the creature count so there was potential there again. The support cards have been tried and tested over time but it's still great to have someone else, who tests against their own microscene match-ups with their own conclusions, come and reaffirm mine. Thanks again, very much.
Young pyromancer is insane. I'd run him just because the support grixis has in it's color zone. A chump per instant? It'll be more than enough to hold off. Imagine running up against naya blitz, there isn't much value in killing off one of their bears, but when you can get a 1/1 to stick around and chump more damage, you're looking at a deck very capable of stalling the aggro decks long enough for their creatures to be worthless in comparison to yours.
I'll second that. Token generation definitely works in concert with the bulk removal and emphasis on midgame finishers. Makes Duskmantle Seer better by increasing your chances of sustaining a life advantage. Fills out the lack of creature bodies necessitated in reaching the required spell count for making Pyromancer himself work most efficiently. And Sign in Blood! May even keep up with Voice of Resurgence if you go hard enough!
Hmm, I think I need to get some second opinions on this deck.
I would throw Duress in the mainboard over Dreadbore. I like scouting out what my opponent will be doing. Other than that, I see you may need to do some healing. Extort can tear you up a bit I think. Who knows? Maybe you will be able to control their extort creatures well enough.
Thanks, swapping Duress and Dreadbore around is something I'll have to test.As for lifegain, Devour Flesh is sort of a last resort option, but you're right. Blood Artists were once the key life force of this deck, but now I'm trying different takes on the formula. If a neat way to gain some life (leaving Innistrad aside) comes to mind, I'd be greateful to hear that thought. Any way to ensure top-decking Duskmantle Seer is more than just a flashy way to top yourself!
Uh extort? What tournament quality deck runs extort? Oh, none of them? Why is it a problem then?