Standard flicker land destruct..

by punkrockfuneral on 11 November 2012

Main Deck (60 cards)

Instants (4)



Enchantments (2)


Sideboard (15 cards)

Instants (2)


Artifacts (1)


Enchantments (3)

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Deck Description

I'm pretty happy with the deck, although obviously I'd like 2 more temple gardens and 2 more sunpetal groves. Also, I'd like to find a way to get 2 more armada wurms in but I'm not sure what to use. Deck is ramped to turn 3 acidic slime or geist-honored monk then turn 4 conjurer's closet. I could really do with more idea for sideboard though.

Deck Tags

  • Mana Ramp

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

2400022

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Standard flicker land destruction

How is 4 chromatic lanterns running? Seems excessive to be running 4 of in a dual colored deck imo

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Posted 11 November 2012 at 00:25

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Oh I agree it's excessive I'm just trying to guarantee the mana ramp to have 5 mana turn 3. Also, armada wurm, geist and acidic are all quite mana specific so better safe than sorry. Thanks for the thought though, maybe I should remove 2 of them for the 2 Armada Wurms?

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Posted 11 November 2012 at 00:31

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Maybe play test it like that, btw if you have out 2-4 conjurer's closets can you exile the same creature multiple times or will it all happen at once making you pick different creatures? If it's all different creatures maybe cut out 1.

But who knows, im a noob :D

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Posted 11 November 2012 at 00:35

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All at once so different creatures that's why all my creatures other than the pilgrim and the elf are flickable. I've never had more than 2 out at once so it's not been a concern so far, but again a valid point. I've only been playing 15 months myself

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Posted 11 November 2012 at 00:42

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