Dimir Mill Standard

by Punkdafunk on 16 April 2013

Main Deck (60 cards)

Sideboard (13 cards)

Creatures (2)


Sorceries (3)

Instants (6)


Artifacts (2)

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Deck Description

Hey everyone, I'm looking for some help on the end of my Dimir deck for standard. Let me know what you think and things that I could do to make it better. Also sideboard suggestions would be amazing

How to Play

This deck really has 3 main ways to win the game:
1. Mill to death
2. Huge creature + Unblockable = Swing to win
3. Flying Takeover

For the milling win condition:
1. Crypt Ghast + Mind grind: Holy crap does it feel good to watch your opponents have to mill past 10 straight lands. With most people running around 20 lands in a deck the X land mill becomes outrageous not to mention you're starving out their manna pool. The Ghast helps a lot with manna ramp over the entire deck as well.
2. Consuming Aberration + Paranoid Delusion/mass spells: This is similar to using mind grind except you're building big creatures for the unblockable combo. Each time you cast a spell (creature, instant, cypher recast) they mill till they hit a land.
3. Jace, Memory Adapt: One of the COOLEST M13 boaster pulls I've had so far. If you're running out of cards in your hand and need a boast go with the +1 and guess what? YOU'RE STILL MILLING. If not start cracking them for 1/6th of their deck each turn for 0 cost to you. Let them burn their attackers and spells getting rid of Jace while you continue to build up.

2. Big creature win condition:
This goes hand in hand with the mill win condition. You want to get out either Consuming Aberration or Wright of Precinct Six. Either of these creatures grow immensely from the number of cards and creatures in your opponents' graveyards (notice plural possessive for multi games. This is also the case on mind grind). All you have to do after that is either play or flashback an Artful Dodge and you win the game.

3. Flying Takeover:
This is probably the least likely to win you the game on its own. The idea is to get your Jace's Phantasms to be 5/5's and swing all day while using Nightviell Specter to pull cards off the top of your deck to use against them. If they aren't playing blue or black then NO PROBLEM, bust out your Thespian's Stage and take their lands too. If they have it, then you have it in Dimir. In this win condition I'll talk about Lazav, Dimir Mastermind as well. As you're milling out his or her deck you may see your opponent get upset that his or her prized card fall away without ever hitting the field. Laugh hardily as your gain a hexproof version of that very same card as your mastermind absorbs them.

Staying alive: As you get to the point where you can start your combo you have a few cards to get you by.
1. Psycic Strike- Counter + mill 2 (awww yeeee mill)
2. MURDA- ("And they called it Murda!!!!" - Mr. Grandstaff)
3. Grisly Spectacle- Literally the combo of the two. They bloodrush you? mill more, they unleash? mill more, Simic evolved a whole bunch and is now a big scary mutant? TOO BAD MILL MOAR. I love this card if you couldn't tell lol.

THINGS TO WATCH OUT FOR!!!!!!
1. Tormod's Crypt- this WILL kill your creatures. Your Aberration will die, your Wrights will fall to 1/1's again all for no cost to them. This card makes me cry.
2. Flashback decks in my experience LOVE to be milled, so much more to work with on their end.
3. If they have a card that gets reshuffled into their deck when it gets placed into the graveyard then you can't mill them anymore without the draw 20 from jace. Make sure to use your mastermind to take over whatever awesome card they're running when it hits the graveyard.
4. Really fast agro decks. If you start to get outnumbered it's really hard to mill 60 cards faster than they hit you for 20 life.

Deck Tags

  • Dimir
  • Mill
  • Standard
  • Blue
  • Black
  • Planeswalker
  • Gatecrash
  • M13

Deck at a Glance

Social Stats

7
Likes

This deck has been viewed 1,528 times.

Mana Curve

Mana Symbol Occurrence

0354140

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Dimir Mill Standard

I would recommend that if you are going for mill that you mainboard the mind sculpts. Increase the number of Jaces and Lazavs. Take out the crypt ghasts and artful dodges.

1
Posted 16 April 2013 at 22:01

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Yea, the mind sculpt is the card I want to bring in most because of how hard it hits. That's actually a really good way to do it as well. I'll think about that. Thanks man!!!

I tossed a few things around because of your suggestion. Once again thanks, lol =)

0
Posted 16 April 2013 at 22:24

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Here are my thoughts, remove the specters and put more Aberrations in there. Lazav is kind of unnecessary. Put in some invisible stalkers to combine with paranoid delusion. The counterspells are nice, but not as useful as removal and not your main source of mill. Better to focus on instants that can be used to protect your heavy hitters (negate, mizium skin, unsummon...).
Finally you need more early mill options such as dream twist and thought scours in order to get a quick lead on your opponent's graveyard to feed your beasties that depend on that (Wights and Aberrations).

Oh and Nephalia Drownyards are a must in a mill deck. Anytime you have excess mana you can use that to mill.

Last but not the least, take out some of the murders or grisly spectacle and put in Mutilates. Those are board wipes that will more than likely not kill your wights or aberrations and give you more room to charge.

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Posted 16 April 2013 at 23:00

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The mutilatess are a good idea. But as he only has 20 land in the deck, adding more consuming abberations would not be a good idea.

1
Posted 17 April 2013 at 10:27

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Stuffman has a great point there, your mana curve doesn't play well into having only 20 lands, especially if Mind Grind is your clutch card. With Mind Grind you want as many land in play as you can in order for it to hit with great effect. I would still include more Aberrations. It's such a great card, I mean broken. Combined with cipher, it is utterly broken. I milled through a 60 card deck on turn 7 with 2 Aberrations and an invisible stalker ciphered with paranoid delusion. And the funny thing is that if you happen to have an essence harvest in hand once your Aberrations hit 20/20, which happens fast after turn 5, then you have a win condition right there.

1
Posted 17 April 2013 at 17:47

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