Add tragic slip. It's probably the best removal spell in the game at the moment as it gets around regeneration
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worldfire with fiend hunters. Fiend hunter your own stuffy doll, play worldfire which exiles all permanents in play and reduces both players life totals to 1. This exiles your fiend hunter bringing your stuffy doll back into play under your control after worldfire ends. They will have 1 turn to draw a manna and play a 1 cost burn spell or else you tap stuffy doll on your turn and win the game. It may not be the most cost effective combo but it'll probably be one of the funniest wins ever
Artful dodge is great with the consuming aberration. You only have to mill 20 cards and then you have a 20/20 that you can play or flashback artful dodge for 1 island to swing for the game. That way you have an alternative win condition outside of your primary deck goal. I always try to work in 1 or 2 ways to win along with an "oh shit, everything went wrong" strategy that way it's hard to catch the deck in a position where it can't function
oh yea, he's one AMAZING card but the problem is that he's not legal in standard anymore unfortunately =/
I like what you have here honestly. It's a good base for a nice mill deck. A few things to look into though would be Mind Sculpt and Paranoid delusions. Both are heavy sorcery mill cards. I'm personally not a huge fan of spell rupture but if you like it by all means go for it. Grisly Spectacle is an AMAZING kill card for black as well because it makes the controller mill the power of the creature. I like the artful dodge though, one of my favorite combos. =) But yea, look into good cypher cards to put onto all your fliers. Each time a cypher is proced it recasts the spell which will activate your Consuming Aberration's ability. I actually have a very similar deck made up that I've been trying to put the finishing touches on. Take a look if you're still looking for alternative ideas:http://www.mtgvault.com/punkdafunk/decks/dimir-mill-standard/
You should add in some Madcap Skills in place of the muckwaders. You'd be blown away by how hard you end up hitting when they can't block. I'm also more of a fan of Olivia Voldaren than the Aristocrat but I understand she's an expensive card lol. It doesn't fit the same manna curve slot but Necropolis Regent is another awesome card you could consider using
Yea, the mind sculpt is the card I want to bring in most because of how hard it hits. That's actually a really good way to do it as well. I'll think about that. Thanks man!!!I tossed a few things around because of your suggestion. Once again thanks, lol =)
This is a mill deck, not a biovisionary deck. there is so much you can do with stolen identity + elusive cravis, or theres back from the brink, crackling counterpart, CLONE!!! boo ya, you could even druids deliverance to populate biovisionary tokens while saving yourself from the agro, infinite reflection is pretty much the bread and butter of a biovisonary deck, seance. All i did was search "card text" + "standard legal" + "copy" and boom, tons of awesome cards for a true biovisionary win deck
I really don't think that's how fiend hunter works @chaoslord00. The exile doesn't happen until the fiend hunter comes into play. that spell has to resolve completely and then you can sacrifice it but then the pervious stack doesn't exist. You're trying to sacrifice a creature that has yet to come into play and that doesn't work. The more you know =)
So you trash all your cards into your discard as you draw through and then play your angel to bring everything back at once? not necessarily an infinite combo. The slaughter games aren't being as helpful here as you would probably need. I'd say throw in some kill cards in order to save yourself some time to get your combo off. Also you don't have much to sacrifice for the protection guy that wouldn't either end your fiend hunter exile or take out another useful card. Maybe take them out for boarderland ranger for manna ramp, crusader of Odric would be a good late game hard hitter for when your combo goes off. Elder cathar would be useful if you wanted to keep the sacrifice guys as it would let you put 2 +1/+1 counters on a human when you gave it protection. Just some thoughts though, nice start to an interesting comboone last thing though, you might want to take a look at your land situation. Your lands that come into play untapped if you control a "mountain or plaines" for example only work when you have soul foundry out. Only having 1 of each shock land limits the effectiveness of those kinds of lands. The clifftop retreats etc don't count as mountains or plains or forests or swamps on their own. if you dont' get the shock lands first then your fancy $5 land is no different from a 25 cent guildgate.
I like the idea, the morbid combo with sacraficing to cast spells or make your creatures bigger is pretty cool. Perhaps try to find some kind of token spawn (?) to sacrifice though with the 1/1 spirit spawners and the undying are great for that as well
You get 2/2's and damage when you play them the first time too. It's a control while you draw and saturate the graveyard with more draw flashbacks at the end of midgame
that's a $10 or $6 card, if you want to spend that for sure trade them out for the guildgates