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Phase 1:Mana ramp like your life depends on it. Good starting hand has land, arbor/msytic, rofello/archdruid. Can use Time of Need/Green Sun's Zenith to fetch mana ramp creatures.Phase 2:Start getting out the big hitters.Fetch Cards:-Time of Need-Green Sun's Zenith-Fierce Empath-Captain Sisay (Double fetch when combined with Prophet of Kruphix!)If ramp is low and you have a big hitter in hand, fetch Elvish Piper.Otherwise fetch whatever makes sense at the time :)Typically you can play either Elvish Piper for reliable turn 3-4 Emrakul, or you should have enough ramp by turn 4 to get out at least Vorinclex and that should carry you easily into a turn 5-6 straight cast Emrakul.OrGo grab a Mindslaver to ensure nothing tricky is going on with your opponent. Force a monster to attack and then block with Glissa to bring back the Mindslaver! Rinse Repeat.OrRreally just any combination of Green Legendaries that work well together.If the ramp wasn't good, fetch some of the smaller legendaries for juicy bonuses. I'm still not sure what other good legendaries would be best so play around and report back!
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