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This i my Mill deck basically but i will have it to be better plz help
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Bloodchief Ascension
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Maybe but that is if an opponent lose life and i dont have something like that what will you have it to combi with?
wait i see what you mean now.... that will maybe be good
OK, so if youre playing Extended, i would suggest taking out ALL the artifacts, Thrummingbird, Wheel and Deal, and Traumatize. Traumatize is useless. if you play against a 60card deck and put it out first turn( wow), you mill at most 26 cards. leaving 27, put it out next time you mill 13, etc. it just gets not worth its cost after the first use. I would add in Forced Fruition (x2) for late game ending, 1 more Jace Beleren. 2 more Jace's Erasure, 2 more Memory Erosion, Swap ALL echo mage for Twincast, add Glimpse the Unthinkable (x4), and add 2 Nemesis of Reason. Then i would just throw in a Elixer of Immortality for the lols.cLastly, swap out the drowner initiates for more Sanity Grinding and Mind Funeral. For lands, have only 20. I suggest Halimar Depths (x2 to x4), Sunken Ruins (x4), and Drowned Catacombs (x4), and then just only Islands, or throw in 0x to 2x swamps, but keep it at 20 lands,
The artifacts i remove since there really is no need for them. Spells can do a more reliable job milling. The monster i swapped in (Nemesis of Reason) is not meant for attacking unless there is a clear open space, other than that a good 7 toughness is made to protect you from harm. And if it does attack, it removes a nice large chunk of cards from the first hit, and doesnt need to wait a few. Thrummingbird is useless. proliferate would only work on 2 cards and those two are ont the most efficient cards to mill with. Wheel and Deal i respect, except lets say i have 2 cards in hand and you do it to me. i instantly have an arsenal of cards ready to use against you... again. Not a safe choice. ADDITIONS: Forced Fruition. This is preferable to Wheel and Deal since its whenever they cast a spell they draw 7, limiting them to cast once a turn or be forced to discard obscene amounts of their hand. The Beleren since.. its Beleren, Erasure and Erosion since it basically gives a constant millage thats reliable, Twincast since its cheaper and can be sent out earlier, which is better. Tome Scour + Twincast = Devastating at turn 3. Glimpse the Unthinkable + Twincast = 20 card millage at turn 4. Echo mage is useful only at turn 4, not earlier and by turn 4 youve tapped out most mana to level it up. Glimpse the Unthinkable is in there... well its like a double Tome Scour. Your deck after swapping out cards will only need 20 lands to support it seeing as everything will be quite cheap.
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This is my deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=195973 read description for a cool milling combo. I cant be bothered to write it.
Szadek is awesome but should be replaced be Nemesis Of Reason hes a 3BU 3/7 swing oppanite mills 10 no damage needed. Also more mind funerals ive milled like 16 or 20 with funeral..
I'd put more mind funeral in, when twin casted itll make ppl cry, currently tho the fastest most effective way to mill is hedron crab and landfall check out my mill deck for ideas. I agree traumatize is awful lol for its cost, if you can afford em glimpse the unthinkable is broken
+3 mind funeral -2 traumatize mind funeral is way more useful in any situation then traumatize. your fine with only drawing one traumatize a game you want more of funeral
What about curse of the bloody tome? have 4 of them making them discard a total of 8 cards each up keep?