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I'm really bored and wanted to put together a modern bounce deck so here it is. The main key to to "return permanents" and focus on returning lands as much as possible to slow the opponent. Needed more draw but I wanted the mana cost low so I went with Howling Mine. It allows my opponent to draw too but will really just fill their hand and to the point of discard with all the bouncing going on and feeds the Chasm Skulker once it hits the board. Yes, I went with Foresee over Thirst For Knowledge again. I think it works well here as it fill my 4 cmc spot and doesn't add to an already full 3 slot. Plus, I like the ability to dig through 6 cards if I really need to. Main drawback I see is TfK gets me 1 more counter on Skulker than Foresee does. Delver of Secrets fills my 1 slot but it may change. I like the idea of a possible 3/2 flyer on turn 2, but it could also sit as a 1/1 for a number of turns too. Most likely card to replace as it feels too inconsistent. Jace's Archivist will help me cycle through cards and cause my opponent to do so too. This will help build my Skulker very quickly yet if I am unable to get him going, I can count on milling my opponent. Elixir of Immortality is the key to keeping from milling myself as I burn through my deck.Cryptic Command... If i could afford it, it would be in there, so no need to suggest it.Thanks for checking out my deck and again, any and all comments, critiques, and suggestions are welcome.
Get out a couple Islands and begin bouncing your opponents lands. As you build your mana base, or run out of bounce cards, start dropping Skulkers, Archivists, and Howling Mines to build up a big beater. Use the Elixir to shuffle all of your discarded waste back into your deck and continue the process until you have taken them out with the Skulker or your have milled them.
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What about bident of thassa, every time he hits he gets a little stronger, or Coastal piracy, curiosity, etc.
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I feel like Aqueous Form or Artful Dodge would be a better addition. I feel like I have enough draw to boost the Skulker, and the main benefit to Bident, Piracy, and Curiosity comes only if I deal damage directly to my opponent in which the +1/+1 is added later. If i'm able to keep the board clear and have a Skulker and Archivist out, I could potentially (only assuming I or my opponent has a full hand) have an 8/8 Skulker after the first Archivist ability, 15/15 after a second. My opponent would be dead before any real impact form those 3.
Did not think about archivist, so yea those are kind of stupid additions lol, +1 from me. Knowledge is always nice.
Thank you, I appreciate it!