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Tap-damage, Counter, Unsummon deck
This deck has been viewed 529 times.
I think you're short about 7 islands... I'd actually run more than just 21 total but that's just me.
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Atleast for now this deck has worked with those 14 lands. Few games with not enough lands. I added 2 lands into total of 16. 21 sounds like far too many lands. You need to replenish your counter/unsummon supply in your hand all the time and even with archivists over 1/3 mana ratio gives too many lands and too few other cards.
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Besides the fact that that's just crazy, you still need 7 more cards to bring the deck to the legal 60 card minimum required for a constructed deck... Besides decks with nothing above 1 drops or decks that win in less that 3 turns or have lots of ritual cards a legal, 60 card deck should almost never play less than 20 land. At least not if you want to make a deck capable of winning in a real game. If you only run 14 you will lose far more games than not, wishing you could draw that last 3rd or 4th land even but not getting it until your opponent is laughing while they plop down Gaea's Revenge. If you want to run counters and creatures, you will want to be able to play the creature and the counters without untapping in between for protection. Basically, I just don't see your deck having a chance without more land. Sorry but it's true. Look at 99% of the decks taking 1st in major tournaments (besides vintage or legacy formats) and I will guarentee every singe one plays at least 20 if not even up to 27 land! Plus, often cards that search for land or something similar.
Added few cards to get into 60 cards. With 19 lands and 60 cards deck deck works just fine. So many cards in this deck have "Draw a card" that atleast for now I am happy with this.