psykodell

43 Decks, 80 Comments, 24 Reputation

it's built to get one of the best creatures in the game out, for free.

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Posted 23 October 2014 at 18:15 in reply to #513017 on Bounce, Bounce, Emrakul!

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Vigor. This deck needs Vigor. Other than that, it's a great idea and very well put together :P

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Posted 23 October 2014 at 18:06 as a comment on Budget EDH: Masochist Marath

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This is a brilliant deck idea, thanks for sharing :P

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Posted 23 October 2014 at 17:55 as a comment on Bounce, Bounce, Emrakul!

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good looking deck if you can get into mid game without being too hurt by lack of early game presence; not really monowhite though with render silent and hindering light- and no source of blue mana? I would replace those two with some cheap creatures for early game.

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Posted 23 October 2014 at 03:32 as a comment on MonoWhite Angel

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this deck is amazing :P why didn't I think of that?

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Posted 23 October 2014 at 03:29 as a comment on Zombie Apocalypse

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seems like a fun and interesting deck, I would suggest throwing in a few ways to ensure master of cruelties can get through unblocked (barrage of boulders, bedlam, blinding flare, etc.)

http://magiccards.info/query?q=o%3A%22creatures+can%27t+block%22&v=card&s=cname

here is a list of cards that may be helpful :P

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Posted 22 October 2014 at 04:00 as a comment on Hellraisers

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^ agreed, the splash of blue here doesn't seem worth the risk. I think this should be a two-color deck, but if it works for you run with it! Nice to see someone working with the chiefs and a warrior deck, I tried it with the first iteration of my Mardu Murda deck but was very much underwhelmed.

Here is the current version if you would like to check it out

http://www.mtgvault.com/psykodell/decks/mardu-murda-30/

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Posted 22 October 2014 at 03:45 in reply to #512771 on Esper Warriors standard

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updated version now posted, please check out http://www.mtgvault.com/psykodell/decks/mardu-murda-30/ :P

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Posted 20 October 2014 at 12:09 in reply to #510741 on Mardu Murda

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Not sounding like an ass at all, thanks for taking the time to drop some advice. The reason I built the deck this way is that I simply don't have the cards to do what you suggest; if I had three Sarkhans I would absolutely run them but I only have one; the only PW I have copies of is the Chandra in here. I also have no Mana Confluence of Urborg, Tomb of Yawgmoth and only 3 Nomad Outpost. I know that three to four copies of cards makes for a more consistent deck, and I would love to trim it down to four copies each of 10 cards, but again my pool of cards is rather limited and I only have one or two of most of the good cards. This deck is very much a work in progress and will continue to evolve as I get more of the cards I need for it; the deck I tend to play for standard is my High-Draw Hydras because it actually works as intended; this deck is kind of an experiment and (as you said) is meant to be a control deck that uses PW to deal the final blow. Thanks again for your input, and check out my other decks as well :P

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Posted 12 October 2014 at 21:46 in reply to #510741 on Mardu Murda

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