psychoticcheese

1 Deck, 6 Comments, 0 Reputation

Not sure how much input you want here, but this is what I would do:

- 4 Terramorphic Expanse (taking out red)
- 5 Mountain (taking out red )
- 2 Kazuul Warlord (Taking out red)
- 2 Kitesail (Is expensive evasion. Collaring your little guys up is its own form of evasion under most circumstances and gets you around pesky wall of denials and the like)
- 4 Highland Berserker (Not bad as allies go, but not worth including red)
- 4 Vastwood Animist (Makes your lands vunerable to creature destruction. The land also has no evasion or trample so getting him through when you need to isn't as great. There are also a lot of board sweepers and this guy just doesn't come with enough allies to get the job done most of the time.)
- 2 Joraga Bard (1/4 with an overcosted ability, you can get better allies)

+ Your choice of Dual / fetch lands
+1 Raptor (You have 3 why not 4)
+2 Loremaster (Replacing the red guy at the top of your curve. Even T: Draw 2 cards is pretty amazing when this guy hits the field. I undervalued him a lot in ally decks until I got to see how much power this guy has at pumping your hand full of low-cost allies in the later game.)
+1 Coat of Arms (I think 3 of is a better idea than 2 of in this instance)
+3 Aether Tradewinds (Save an ally, bounce a threat, play ally for another ally trigger. Seems like a good plan to me)
+2 Turntimber Ranger (Great at the top of the curve)
+2 Garruk Wildspeaker (Good acceleration for most green decks and by himself can cause a whole slew of problems)

I realize I didn't add things up (I suggested removing more cards than I added), but its a start! Also.... running out of time

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Posted 15 February 2010 at 14:44 as a comment on Ally

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Why O ring over Path / Journey? I understand that it hits more things, but generally it is a compliment to one of those.

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Posted 15 February 2010 at 14:30 as a comment on g/w ally

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I assume these are just cards you have and that is the reason for 1 and 2 of a bunch of things? I can't really offer any more comments on this deck since it seems to just be what you have laying around rather than a purposefully built deck. I get the mindset by only posting decks that contain cards you have, but if you are going to try to make a deck for others to look at / rate why not try to make a good deck and see if getting the cards for it is possible?

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Posted 15 February 2010 at 14:27 as a comment on Ally Deck

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I don't see a reason for Meglonoth at all. I get that you are trying to use basically all the allies from the different colors, but I don't think that red is really doing anything for you here. Kazuul Warlord is nice, but any form of sweeper will eat this deck up. I think it could be strengthened by making it 2 colors.

Also: If you are going to use Coat of Arms why only a 1 of include?

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Posted 15 February 2010 at 14:23 as a comment on 3 Color Ally

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The loremaster really isn't going to be much of a trigger.

The goal of this deck is using Jace / Tradewinds / Anthem to recur the excavators and shapeshifters and Rite of Rep as a finisher. The more I think about it the more I wonder if removing the trap altogether might be preferable.

I sat around for a bit thinking of Ondu Cleric V Hada Freeblade and decided on the Ondu. While the Hada gets me going slightly faster than the Freeblade, the blade is most often a dead card in this deck. If this deck was aggressive at all I would call the Freeblade an auto-include, but under most circumstances I won't care what size the blade is and the extra lifegain can help keep me alive long enough to mill them to death.

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Posted 15 February 2010 at 14:08 as a comment on UW Ally clone

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