Turn 0 Win

by psychoSwordsman on 20 May 2013

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

My version of a Turn 0/ Turn 1 win deck.
I added cycling to get through the deck a touch faster.
Also, I put in Blood Artist, which I've never seen anyone add, which is odd because it seems like a perfect addition.

How to Play

Perfect First Hand:
Protean Hulk, Flash, Gemstone Caverns, Simian/Elvish Spirit Guide x2, any Leyline, Pact of Negation

Deck Tags

  • Turn 0
  • turn 1
  • Win
  • Instant Win
  • Combo
  • Flash Hulk
  • first turn

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 2,469 times.

Mana Curve

Mana Symbol Occurrence

0613616

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Turn 0 Win

hmm..... interesting, but its not very likely to happen. plus if it doesnt happen you will pretty much lose. but I like that it can work like you want it too.

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Posted 20 May 2013 at 21:42

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try a sanguine/exquisite blood combo for round-robin. you get infinite life, your opponent of choice gets infinite damage.

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Posted 20 May 2013 at 22:55

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vizkopa guildmage does too.

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Posted 20 May 2013 at 23:00

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It does have consistency problems yes, but the fact that it's not legal at all means you're most likely gonna be playing casual and you get those endless friendly mulligans, ya know?

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Posted 21 May 2013 at 16:00

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Your opponent will probably start to get VERY bored :)

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Posted 04 June 2013 at 01:42

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Since this already is non-legal, I would advise you to get hold on 4 x Gitaxian Probe for Card Draw and 4 x Mystical Tutor's to fetch you the Summoner's Pact Turn 1 =)

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Posted 20 May 2013 at 23:11

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I didn't even think of a Probe!
Much better than cycling, thanks. And yeah, it's not legal AT ALL.

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Posted 21 May 2013 at 13:48

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No problem, dude =) I enjoy casual play just as much. Doesn't seem fair that WotC made all those Cards, then decided not to put them to use

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Posted 21 May 2013 at 19:38

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I know! It's like, if you're going to make it, don't make it illegal.

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Posted 21 May 2013 at 21:01

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this deck is better than you think. you actually need only a gemstone cavern, an elvish/simian spirit guide, a flash and a protean hulk/summoners pact to win. when protean hulk dies you search for the disciples or blood artists and also for the artifacts that die instantly. but while they die the disciple is already on the battlefield so it triggers his ability. there is a better version of this deck search for it im too tired to do it now. i think its called something like yours. search it on google im sure youre gonna find it:)

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Posted 20 May 2013 at 23:53

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Yeah I've seen a lot of different versions of it, it's just none I've found have ever used Blood Artists, and they literally multiply the possible damage.

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Posted 21 May 2013 at 13:51

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Add some Memnites and Heartless summonings to make sure that you can have enough artifacts die.

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Posted 24 May 2013 at 23:16

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I'm working on a version of this deck, and I was wondering. is there a card that says that you draw a card whenever a card is sent to the graveyard from the deck?

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Posted 04 June 2013 at 13:24

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Go to the gatherer.com or whatever. Go to advanced search and see if there is that way

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Posted 04 June 2013 at 15:00

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If you can pay the cost, then Skull Clamp will give you two. although its attached like a sorcery...

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Posted 05 June 2013 at 18:42

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Sorry.. didn´t see "from the deck"

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Posted 05 June 2013 at 18:43

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