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My version of a Turn 0/ Turn 1 win deck.I added cycling to get through the deck a touch faster.Also, I put in Blood Artist, which I've never seen anyone add, which is odd because it seems like a perfect addition.
Perfect First Hand:Protean Hulk, Flash, Gemstone Caverns, Simian/Elvish Spirit Guide x2, any Leyline, Pact of Negation
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hmm..... interesting, but its not very likely to happen. plus if it doesnt happen you will pretty much lose. but I like that it can work like you want it too.
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try a sanguine/exquisite blood combo for round-robin. you get infinite life, your opponent of choice gets infinite damage.
vizkopa guildmage does too.
It does have consistency problems yes, but the fact that it's not legal at all means you're most likely gonna be playing casual and you get those endless friendly mulligans, ya know?
Your opponent will probably start to get VERY bored :)
Since this already is non-legal, I would advise you to get hold on 4 x Gitaxian Probe for Card Draw and 4 x Mystical Tutor's to fetch you the Summoner's Pact Turn 1 =)
I didn't even think of a Probe! Much better than cycling, thanks. And yeah, it's not legal AT ALL.
No problem, dude =) I enjoy casual play just as much. Doesn't seem fair that WotC made all those Cards, then decided not to put them to use
I know! It's like, if you're going to make it, don't make it illegal.
this deck is better than you think. you actually need only a gemstone cavern, an elvish/simian spirit guide, a flash and a protean hulk/summoners pact to win. when protean hulk dies you search for the disciples or blood artists and also for the artifacts that die instantly. but while they die the disciple is already on the battlefield so it triggers his ability. there is a better version of this deck search for it im too tired to do it now. i think its called something like yours. search it on google im sure youre gonna find it:)
Yeah I've seen a lot of different versions of it, it's just none I've found have ever used Blood Artists, and they literally multiply the possible damage.
Add some Memnites and Heartless summonings to make sure that you can have enough artifacts die.
I'm working on a version of this deck, and I was wondering. is there a card that says that you draw a card whenever a card is sent to the graveyard from the deck?
Go to the gatherer.com or whatever. Go to advanced search and see if there is that way
If you can pay the cost, then Skull Clamp will give you two. although its attached like a sorcery...
Sorry.. didn´t see "from the deck"