Sensei's Divining Top > Sylvan LibrarySolem Simulacrum > Wurmcoil EngineAvenger of Zendikar > Elesh Norn, Grand CenobiteBraids, Cabal Minion > Disciple of BolasFarhaven Elf > Birds of ParadiseSakura-Tribe Elder > Avenging DruidYavimaya Granger > Aven MindcensorNecropotence > VindicateYawgmoth's Will > Null RodVault of the Archangel > Volrath's Stronghold
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Changelog - Gemstone Caverns > Kher KeepTangle Wire > Scroll RackSoothsying > CapsizeLeyline of Anticipation > Curse of the SwineWash Out > Devastation TideDeprive > Pact of NegationSteam Augury > Akroma, Angel of FuryJace Beleren > Stuffy Doll
Thanks for the suggestions. The version of Geist I run is more of a 1v1 build. Very heavy control allowing me to keep swinging with the commander. The cards suggested may not fit into this build but I've added them to the sideboard for possible play testing.
Changelog:Darksteel Axe - Boros CharmOblation - Swords to PlowsharesRout - Desolation GiantPurify - Hero of BladeholdEye of Singularity - Wurmcoil EngineDarksteel Reactor - Avacyn, Angel of HopeGreat Furnace - Slayers' StrongholdAncient Den - Sunhome, Fortress of the Legion
Changelog:Gaea's Cradle > Sulfurous Springs
Changelog: High Market > Snow-Covered Swamp Phyrexian Tower > Snow-Covered Swamp The Tabernacle at Pendrell Vale > Delif's Cone Diabolic Intent > Fountain of Youth Mind Twist > Imperial Seal
Changelog:Glistener Elf > Darkblast Ichorclaw Myr > Ichorid
Changelog:Strip Mine > Forest Wasteland > Plains Pithing Needle > Wolfir Avenger Dryad Militant > Mistcutter Hydra Phyrexian Revoker > Skylasher
Changelog: Gaea's Cradle > Secluded Steppe City of Brass > BrushlandMana Confluence > Caves of KoilosEnlightened Tutor > Concordant CrossroadsNatural Order > Ghostway Qasali Pridemage > Harmonic Sliver Lotleth Troll > Restoration Angel Reclamation Sage > Viscera Seer
Changelog:Chaos Warp > Decree of AnilhalionDarksteel Ingot > Fellwar Stone Hammer of Purphoros > Impending Disaster Phyrexian Revoker > Iron Maiden Thopter Squadron > Phyrexian Processor Gamble > Spawning Pit
Fetch lands are in the deck to decrease the chances of drawing lands late game when I don't need them. They also combo well with Sensei's Divining Top.
Septic Rats, Ichor Rats, and Inkmoth Nexus all have infect. They work well together and since your rats will rarely get blocked hook them up with Hatred and it's a one hit player kill.
Thanks for the suggestions. Strip Mine definitely does need to be in the deck. If you get time, check out my other EDH decks!
It's not really a sideboard. It's basically a "maybeboard" or cards that's been in/out of the deck.
Hi, sorry for the delayed reply. This deck resolves around synergies and it contains many nuances that aren’t easy to grasp for the novice pilot.. Workhorse is there for utility. Either remove all the counters for mana and sac it to one of the many sac outlets in the deck (Slobad) . It can also get pretty useful when you sac a large Arcbound Crusher. Thran Turbine is very useful in this deck as it essentially reduces artifact activation costs by 2 (Like using Expedition Map for free etc.) It's also great when you have Candelabra of Tawnos with a Winters Orb. I highly recommend using this card in this deck.
Change-log:Tidespout Tyrant > Maelstrom WandererAcademy Ruins > Kessig Wolf RunForbidden Orchard > Gaea's Cradle
Steel Hellkite > DuplicantSylvan Primordial > TerastodonForst > DecimateMiren, the Moaning Well > Worldly Tutor
Changelog:Eiganjo Castle > Yavimaya HollowGemstone Caverns > Wooded BastionCloudstone Curio > Rune-Tail, Kitsune Ascentdant
Changelog:Tidespout Tyrant > Squirrel NestSkyshroud Ranger > Intruder AlarmJoraga Treespeaker > EarthcraftMox Diamond > Pestermite
Change-Log:Vesuva > Volrath's StrongholdHall of the Bandit Lord > Harvester of SoulsShield of Kaldra > Gisela, Blade of GoldnightPromise of Power > Dragon Mage
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