vamp overrun

by prumanchu on 10 April 2012

Main Deck (66 cards)

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Deck Description

Vampire overrun to give all creatures tons of counters. little on the heavy side. COMMENTS PLEASE!!

Deck Tags

  • Theme

Deck at a Glance

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This deck has been viewed 1,178 times.

Mana Curve

Mana Symbol Occurrence

0038230

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for vamp overrun

Hmm.. This is an interesting mix of things. I think the only real thing you can improve on is consistency since you have a few odd one offs and in most deckbuilding, one offs aren't really useful unless you can reliably fetch them. Consider some Triumph's of Cruelty and removing some of the one offs and making full sets. One way is to focus on early game with burn and stromkirks + removal leading into bigger vamps that can abuse Triumph of cruelty or focus on later with stuff like bloodlord and vamps entering big. I would also add another land. Plus another problem I see is that you need more removal to get those counters on your vamps and you basically don't have any so its sort of counter-intuitive.

Here's what specific changes I'd make to it:

-3 Blood Seekers (for what they do, you'd be better served running some removal)
-2 Deadly allure (you don't really want to focus on trading since that's not what this deck excels at)
-2 Vampiric Fury (see above comment)
-4 Adaptive Automatons (I know they seem like a fix for all tribal but your deck already has stuff that gets big on its own so you don't really need it)
-2 Duskhunter Bat (Interlopers are just a better fit)
-2 Bitterheart Witch (it's too expensive for something that doesnt really fit into the deck replace with diabolic tutors instead, theyre cheaper and more reliable)
-1 Fiend of the Shadows (There are simply better 5-drops in the deck already and the one off rule applies)
-2 Talons of Falkenrath (Firebreathing's not really necessary here.. you could do it but there are better things to add in)
-1 Falkenrath Marauders (by then your low drops like rakish heirs and curses should do the ramping for you)
-1 Sorin Markov (he's great in this deck but if he's just one of then you're better off with something else that increases consistency.. maybe add that one land instead of him.. Rule of thumb is 1/3 of a deck is land)

+? Rakish Heirs (again, they go well with interlopers and function like an extra 4 curses of stalked prey)
+2 Curse of stalked Prey (To really abuse your flying vamps)
+3 Vampire interlopers (cheap drops that go well with the curse)
+1 Stromkirk Noble (to abuse that early game aggression that red does so well :)
+4 Stromkirk Captains (good solid lords to replace automatons)
+4 Flames of the Firebrand /Arc Trails (to abuse bloodlords)
+4 Doom Blade/Murder/Go for the Throat
+1 Bloodlord of Vaasgoth

0
Posted 06 September 2012 at 22:20

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