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Basically the idea is to attack the opponents hand in the early game and land a threat like tombstalker, thrun or batterskull midgame all the while controlling the board with targeted removal and edict effects such as liliana, pulse, abrupt or pox. I am skeptical of the deck being able to close out games consistently after essentially putting both players in top deck mode, or having answers to deck who can put a lot of pressure early on with creatures like tarmogoyf or dark confidant. I will post updates as I continue to fiddle with it - but other notable considerations are bloodghast, ravens crime, an additional thrun and possibly some "the rack" effects. Also, m15 will be releasing a card called "waste not" which may hold application in this list. Note: I acknowledge the inconstancies in the land base which are due to me not owning a full playset of verdant catacombs or any marsh flats (yet). In theory I would keep 4 - 6 sac lands and loose the Misty's all together. Not sure how I feel about the twilight mire yet either.
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