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Okay, how this deck functions: Essentially, using Enchanted Evening with Auratog and Yavimaya Enchantress is the win condition, everything else just helps clear the field. Using Leave No Trace for those mono decks that become a pain in the ass. Aura Mutation to generate some tokens (That can be sacrificed to help the Auratog). Spring Cleaning to clear an opponent's field if you win the clash. Harrow, Cultivate, and Rampant Growth to get mana for the combo faster. Suggestions welcomed.
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Drew some sample hands...I think you need more creatures or some control, this is going to have a really hard time surviving since it really can't do much until you drop enchanted evening (Which is turn 5 if you're lucky, not a good point to just be getting started)
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I was thinking more creatures as well. I was looking into it, but couldn't really think of many. Also, with the sample hands I've been getting I seem to be getting the land fetch cards consistently with the mana to play them. I also play D2D2 a lot more than D1D1.
Added Avacyn's Pilgrim for both defensive purposes and to help the mana curve a bit more.