This should work, but maybe run Safe Passage instead of Holy Day, Justin.
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I like Raid Bombardment, but I don't know what to remove at this point for it. My goblins should have no problem getting through, and since it's only to defending player, I kind of am against it. I play a lot of group games and I'd like it more if it were "Target opponent", as opposed to "Defending Player".
Thought about running Goblin Chieftain or Goblin King but didn't care too much to run either of them. I like to trollololol my opponents in my play group. Thanks for the suggestion, though!
I forgot all about Boggart Shenanigans. Lolol. Dropped Bitterblossom in favor of 4 Goblin Assaults. It also brought the deck's price down helluva lot. I can't wait to try this deck.
I didn't think about Rite of Flame. I have a playset from a deck I took apart, too. Good call.
Thanks, haha. I thought about Furnace Rath and Warp World just because 2 of the 3 game resets won't even hit them and as long as you don't dump the creatures out, you can make a difference after a game reset.
I like the idea a lot. A different use for Venser. Here's my Venser deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=216418
if you want some big lulz, combo Planar Guide with Sundial of the Infinite.
I wasn't really worried about fetching for Niv, since Teferi's Puzzlebox will help with drawing each turn. And, on top of that, I can use the whirpool guys as chump blockers if need be.
Run something to give everything shroud, white is full of it: Hanna's Custody Leonin Abunas Indomitable Archangel
Have you looked at any of my other decks? If you get the chance, I'd appreciate it for sure.
Yeah, a lot of my older decks on here started at 70-80 cards now I shoot for 60. It limits a lot of the cards I'd like to put in, but fuck...I hate playing bigger decks.
This deck is actually built for a friend of mine who wanted to try something new. I made the rough draft, he can work out the kinks as he sees fit. I do like that deck you posted, though. Looks pretty good.
Why not have more than one combo in a deck? Sure, the guilty conscience combo is awesome and should be in any stuffy doll deck, and I appreciate your comment, but if you continue to use the same combo, your opponent knows what to go for. If you have more than one way, it'll put said opponent in a little more of a bind. Just something I notice with my play group
I was going to say that exact thing
Yeah, I could run search lands...But, then it gets a bit pricey. 60 dollars is what I priced it out to. If I run Marsh Flats and the search land for w/b from Onslaught, it'll jack it up to over 100 dollars.
Haha, yeah it is a lot of work but it's hard to come up with something original with Phage (This has probably been done as well. x.x). Most of my decks I try to make "unique" and where I know that is hard, I like to think they are in my play group. Another thing to look at with this deck is its speed in draw 2 drop 2, which is what I play more than d1d1.
The new Jace is also 30 dollars and I have Jace Beleren already. Besides, I don't really feel like any Jace necessarily helps this deck..I just like the draw ability of Beleren
Hey, thanks for the comments guys! I appreciate it. Did you see my other Venser deck? The decks are similar but have different play styles as well. Also, about the search cards for Sundial, I have 4 in a 60 card deck so I have a 1/15 chance of drawing it. I think the odds are pretty good. I'll probably revamp this and run some cards that can hold off attackers until I can pull the combo with any of the cards and sundial. Propaganda and Ghostly Prison come to mind right away.
Thanks for the feedback! I was thinking about dropping Pyromancer down to 2. I kept it at 4 because this is what was a creatureless deck that focused around the card. The deck before used to also run 4 of Demonfire and 4 comet storm. I think I'm going to drop it to 2 and run 2 Sundials.
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