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This is my Pwnage Goblin deck by far best tribal deck out there. Goblin lackey or guide turn 1, then either warren or save lands open if they played a critter to burn it so lackey puts out a goblin prefrabley siege gang and chieftein.. either way the deck throws out mass gobling turn 2-4 so by turn 4 your opponent is dead literally its so fast nobody can stop it with your burns in hand to kill there creatures or to use on there actual life especially gobling grenade doing 5 dmg if you have 2 in hand all you need to do is get em down to 10 hp. deck is insanely good. All your creatures basically have haste or chieftein gives them haste so its to fast
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You play goblin king, so it isn't the best anymore. Besides, there are Goblin decks out there that kill in turn 2-3 90% of the time.
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Your lack of Goblin Piledriver disturbs me. How about some Æther Vial?
Yes piledriver is good, only problem with it is that it hasd no trample and no toughness really so a small critter can just block it or they can burn it right off..... As for using goblin king i only use 2 of them to help add +1+1 and ive mountain walk... what suggestions do you have to put in the deck instead of using king?
Legion Loyalist, That's all i have to say.
You need to take the kings out and put tunnelers in. :P
Replace dragon Fodder with Mogg War Marshal it will be a little better and you have the option for 3 goblins or you can just goblin grenade Mogg War Marshal at the end of your turn unless you want him for a blocker. Run 3 Goblin Warchief and 3 Goblin Chieftain and cut the Goblin King. Then run Goblin Ringleader and start dropping goblins like crazy because of the reduced casting cost given by Warcheif. I would take out Burst Lightning for the Ringleaders or even the Tunneler isn't a bad idea. Piledriver is a big target but if you can clear the way for him he can win the game for you easily. Thats what all those lightning bolts and goblin grenades are for. It is also the reason most people run Goblin Incinerators instead of Goblin War Strike. Either way if they use their removal on him that leaves your warchiefs and chieftains and siege-gangs alive.
what scares me is not winning or getting my opponent down to 5 life by turn 3-4 because atleast i can use burns to finish them off.. most good decks have mass removal and by turn 4 im getten hit with day of judge or damnations etc so i can always rely on burns to finish them.. if i run more creatures i risk losing everything i put out first couple turns and have nothing in hand to finish the game with
No Goblin Recruiter, Ib Halfheart, Krenko, or Tarfire? If u want ideas, click on my name and see my Goblin deck. Most of its wins happen at turn 4-6, has won 3rd turn a few times too.