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Get your flame speaker adept and then scry to all hell for the win. Interactions in the how to play.
1. flamespeaker adept+thassa/sigiled starfish This one gives you flame speaker adept a consistent +2/0 and first strike for as long as you can keep this board state. 2. flamespeaker adept+cryptic annelid This one puts 3 instances of flamespeaker adept's ability on the stack from the 3 instances of scry given by cryptic annelid.3. flamespeaker adept+aqeous form Swing, scry, and you have and unblockable 4/3 first strike. Unblockable 4/3s are fun, right?4. flamespeaker adept+prognostic sphinx this one consistently puts flamespeaker's ability on the stack while giving you a 3/5 flying which can also protect itself to work with.All other interactions in this deck between flamespeaker and any other cards simply put his ability onto the stack once and for one turn only.
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Sweet! Flamespeaker Adept is a great combo card! How about Sigiled Starfish? Also gives you a consistent scry for 2 CMC. Oh and Stymied Hopes perhaps as a counterspell & scry?
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Thanks I'll try to add sigiled starfish. As for stymied hopes I find that card doesn't do the job of countering removal spells after flamespeaker is on the board due to the fact that the opponent only has to pay 1 extra mana for the spell to go through and most removal costs around 2-3 mana and flame speaker hits the board on turn 3 so they have the mana to shut me down. But this gives me an idea though. Maybe i should put negate in the sideboard. It could be useful.