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trying to make a budget B/W mill deck. Any help I can get is appreciated.
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Your curve is FUBAR.
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Mursh has deleted this comment.
Hi there. I am not a very budget minded player but I have some suggestions for the deck either way. I personally am not a fan of running white in Mill. The only 3 U/W mill decks i see that are successful are B/W Merfolks mill combo, B/W Ally Mill and a deck somewhat similar to yours but they rely a lot on running Archive Trap and Path to Exile combo. The 3rd option is the easiest way for you to fix this deck. Replace Condemn with Path to exile and run 4 Archive traps. That way you can take out one of there creatures and if they aren't expecting it, if they search for a land, hit them with a free archive trap. After that even if you don't have a trap in hand if you path one of their creatures they probably wont risk searching for a land so you just removed a creature for 1 mana with no draw backs either way. Also if they run any cards that let them search, they will have to think twice before they do. Traumatize really isn't as good as it seems and you should cut them out for the Archive traps. Traumatize becomes less useful as the game goes on and it isn't capable of winning the game for you. I would also probably take out the journey to nowhere to make room for the other 2 archive traps. If you are going to run basically 4 walls you probably won't miss having those 2 extra removal spells in there. Also you are missing Hedron Crab which is just too good not to include in just about any mill deck. He will be much better than Tome Scour in the long run. He mills 3 every turn or two and can mill 6 if you put in some fetch lands like Flooded Strand. If you can't afford Flooded Strand then Terramorphic Expanse is your next best option. Celestial colonnade is also a good w/u land for defense or attack and can cause a lot of mayhem after a day of judgment. Also personally I would rather run something like Propaganda or Ghostly Prison instead of 8 wall like creatures, just because it slows down how many creatures they can attack with each turn and it gets to stick around after a Day of Judgment. Good luck with the deck!
i wouldn't listen to mursh up there about the traumatize thing i'd run it just put in keening stone it's a turn 6 win and pretty much says after you get haklf their deck gone you're locked in for a victory
I suck at mill and mill accessories. That said, I THINK this is a good deck.