The problem is a deck cant really have 4 sol rings, 8 moxen, and 4 timewalk... Plus one disenchant ruins you. Also if you are trying to win fast, I would take out the karoo lands. (boilerworks)
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I like it, but the mana curve is pretty high.
Its ok.. but you are trying to put too many things in one deck. If you are going to run belcher, then run belcher. If you are going to run necropotence, then run necropotence... 4 copys... it just looks like a bunch of random stuff added to belcher to me...
+2 seismic assaults +2 rites of flourishing... Go for terravore instead of detrivore..
I would splash white and use Guilty Conscience for an infinite combo
mana acceleration needed.... lots.... maybe throw in some storage lands to help with that. I would defiantly work on that sideboard as well... but I love wurms... I would take out the roaring and the scaled wurms
oh, and also that sliver overlord and queen need to be in the real deck. 7/7 beatsticks for 5 with killer ability's are kill conditions.
Its ok... but its very random... you should cut down on some slivers so you can have more copys of the better ones.
well actually thats not fully true... you have to be able to target the creature, and unless stated other wise the target has to be in play. You can't target a creature as it is being discarded because it never hits play. But on the deck... I like it. Very good job of picking GOOD angels to put in there instead of every other angel deck that throws in one of each (and then proceeds to run like crap.. lol) But very good job on this one.
haha... opps... now it makes sense why I was 4 cards short and had to distribute the 4 elsewhere...
I like it, but I would add in some more counterspell.. the problem with howling mine and forced fruition, is it (may) let your opponent draw answers to your cards. I really like the chonoza! It halts that aggro in its tracks!
yay for white weenie!
nice! a couple quick things tho. Because of the nature of affinity, it runs really well off of just a couple lands and so you really don't even need all the land... I would say only about 12-14. Also, a diciple of the vault kills in affinity. Also if you want to spend some money, pull off some arcbound ravagers. I like affinity tho! Good job!
I love it... one problem that my friend's had --- drawing a hellkite by accident. A great way to make sure that doesn't happen is to add two hunted dragons. They can still swing in for lethal and they have haste. I'm not sure how I feel about the hideaway land tho... you have to deal the damage first, and by that point it shouldn't matter if you play the card or not. But I like it! Good job!
Like the Idea of doubling season, I might lower the mycosynth to maybe 2... you only need one for the effect. The one thing I would say for improvement is to add black for disciple of the vault, and cranial platings... I like it!
I like it. But there a few tips I would take out the 4 silver knights and put in 4 exalted angels most slide decks tend to run well on a higher mana base. Mine runs at about 27 (which also means decree of annihilation screws you...I would go for the white decree. Lots o' man = lots o' soldiers) akroma angel of fury has an issue, you can unmorph her but she is pro white, so you cant protect her with slide I would add eternal dragon: Fixes mana, cycles, and stomps I still really like it! Good job