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I've always wanted to play a defender deck. I've always wanted to play an Eternal Dominion deck. Why not together? 7/24/11 - added a singleton Hive Mind based on a hilarious idea by DedWards. Hive Mind + Eternal Dominion prevents my opponent from doing anything but searching for my walls and lands.
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The only thing I'm concerned with is the lack of acceleration to get your Dominion into play sooner. Perhaps in addition to the Overgrown Battlement you could consider Wall or Roots and/or Vine Trellis. Both will offer you a little more acceleration, but still bind you to green. If you're interested in breaking the wall theme, Urborg Elf would give you an alternate blue source Hope this helps. I welcome any comments and criticism you can offer on any of the decks I have posted on the site (just click on my name to see the deck list). Thanks!
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Thanks for the input. =) At one point during construction I had both of those walls in here as well, but decided I'd rather have more card draw. That said, I'm not sure why I took out Muddle the Mixture, which can transmute for the Battlement. I should probably put that back in. Once I get one battlement, I should be able to go through my deck quickly enough that I'll hit other battlements or rites of replication. I haven't had any problems getting blue sources in sample hands, but I'll think about it. I won't be able to make a physical deck of this until at least july, so I have time to experiment. I'll try: -2 Blue Sun's Zenith -4 Jungle Patrol +3 Muddle the Mixture +3 Jungle Barrier
Muddle the Mixture is always a card that I forget about to, but yes, that would work great here as you'll have 12 targets for it. For some extra draw, consider Preordain as it will allow you to dig a little, and that never hurts.
I love the idea, as this is an out-of-the-loop deck and I love those, always. Eternal Dominion and Hive Mind form a great and hilarious combo indeed, but - something about the deck tells me it's somewhat fragile at this point.While I, unlike Rustedbucket, do believe Overgrown Battlement is capable of all the acceleration you need since the mana base is pretty much fixed, I don't think Muddle the Mixture can hold off the bulk of the threats. Artifacts, enchantments and even creatures with Trample are capable of overruling you. For that reason, mayble you could consider adding in Beast Within, maybe Avoid Fate or Bind, *anything* that can give you a little of conciousness about the opponent's board.
Here's an attempt at an update. You could definitely push things into a more controlling, interactive direction, but I would splash another color to do so, since a tapout UG deck isn't likely to be successful in that area. Alternatively, I think I'll add more acceleration and simply try to speed up enough to live through your opponent's plan. Even so I'll take your advice and use Beast Within, and Fog Bank as well (not interactive, but good at keeping you alive).Perhaps:-2 Wall of Mulch-1 Jungle Barrier-3 Psychic Barrier-1 Eternal Dominion-2 Muddle the Mixture-4 Rite of Replication-1 Blue Sun's Zenith-3 Ponder+3 Axebane Guardian+2 Phantasmal Image+2 Doorkeeper [alternate win condition]+4 Wall of Roots+4 Beast Within+2 Fog BankAlong with a real sideboard that included tree of redemption and more doorkeepers.There are a lot of neat alterations you could make to the win condition. It could easily become an Enduring Ideal deck that screwed them over by fetching Hive Mind; a Primal Surge deck with a win con like Biovisionary (and some clones) or Laboratory Maniac + Bonded Fetch; a Vent Sentinel deck; or some combination therein!
~~MTG:Online INFORMATION~~Sadly, Hive Mind and Eternal Dominion is a faulty combo. When Eternal Dominion goes on the stack, the Hive Mind effect resolves, making a duplicate spell controlled by your opponent, but with the same target: himself. He is not required to change the target, resulting in the spell being countered due to not having any legal targets (he is not his own opponent, according to wording on Eternal Dominion).