Super Hostile V2.0

by PrinceCooshie101 on 21 June 2013

Main Deck (60 cards)

Sideboard (6 cards)

Creatures (2)

Instants (4)

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Deck Description

A Red/Black variation of my Super Hostile deck design. Same gameplay strategy and basic design, just with a different colour.

How to Play

Use the destroy and burn spells to rid the battlefield of your opponent's creatures, and repeatedly attack with your owncreatures for a fast and easy win.

Deck Tags

  • Aggro
  • Removal
  • Modern
  • Super Hostile

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 838 times.

Mana Curve

Mana Symbol Occurrence

0038380

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Super Hostile V2.0

If anyone has any good ideas for some better cards, please tell me so I can improve the deck before I actually make it.

1
Posted 10 July 2013 at 09:41

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Well the most obvious thing I can think of, is to add leyline of singularity. and somehow add enough U mana.
If you could expand this into 1 of each creature it might be an interresting thing...

0
Posted 11 July 2013 at 10:49

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Good idea, but why would I need them all to be Legendaries?

1
Posted 11 July 2013 at 10:58

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Because your opponents stuff will also be legendary :) that would give you the advantage of being able to play everything without problems, where your opponent would be stranded with lots of doublets in their hand, playing 1/4 of what you can play :D

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Posted 15 July 2013 at 10:34

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But, if they aren't Legandary, I can play them all without any problems occuring.

1
Posted 16 July 2013 at 01:21

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yes, but so can your opponent!
If your opponent plays with say 4 tarmogoyf, 4 delver of secrets and 4 kird ape, and no leyline he is going to win against your stuff.

But, if you have play with leyline he is only allowed to have 1 of each in play = 3 creatures, and if you play with 1 of each it will be 3 creatures vs 40 creatures. A much better fight for you!!!

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Posted 17 July 2013 at 09:54

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Good point.
However, that's what the removal is for; to remove creatures early before they become a problem. By turn 4, they should be on low health, with not enough creatures to stop me, and I should be right.
So i probably won't put in the Leyline of Singularity, but I do see how that could work in here.

1
Posted 18 July 2013 at 00:37

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Yeah, main problem is it doesn't fit the colors of the deck, and duals are expensive.
Singularitys greatest force is that about 41% of the time it doesn't get countered.

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Posted 22 July 2013 at 09:09

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change doom blade to murder or eyeblights ending just encase you play someone with a black deck

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Posted 23 July 2013 at 19:40

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