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A standard deck designed for a tournament at my high school, set for 3rd term. Only C/UC allowed, and cards must be standard at the start of the tournament, so we can still use RTR and the like for the term. Considering that Standard can be a fast format, I designed this to be mana-cheap and very fast. Of course, it's not perfect, but please try and help me if you can.
First off, your attackers should be Cackler, Shred-Freak, Burning-Tree and Slitherhead. You don't need to attack with anyone else, really. Oh, and save the Druid for a little burn bonus when you get your mana supply.Second, ONLY use the Bloodrush creatures for that: Bloodrushing. That's all I need them for.And lastly, Slither(d)ead (Ha, ha), Madcap Skills and Giant Growth are for a little damage boost. If you can improve the agressiveness of this deck, please feel free to help me!
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I need the cards in 3 weeks time, so any help now would go a long way to me. Not much time to perfect it, but all I can do is try. So please, if you have advice, now is the time.
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I think you should choose Red -OR- Green and not try to play both since you don't have access to rares to fix your mana problems and when you're going aggressive you really want to . My comments will reflect that:If you go Green:-4 Rakdos Cackler-4 Rakdos Shredfreak-4 Rubblebelt Makka-4 Slitherhead-3 Zhur-Taa Druid-3 Zhur-Taa Swine-4 Madcap Skills-4 Giant Growth-4 Gruul Guildgate-8 Mountain-1 Snow-Covered Mountain (Illegal in Standard)-1 Snow-Covered Forest (Illegal in Standard)+4 Dryad Militant+4 Spire Tracer+4 Elvish Mystic+4 Kalonian Tusker+4 Brushstrider+4 Swordwise Centaur+4 Aspect of the Hydra+4 Titanic Growth+2 Ranger's Guile+10 ForestThis gives you a really great aggressive strategy full of devotion for a humongous Aspect of the Hydra. Titanic Growth pretty much replaces Giant Growth as an option of something to follow up your Burning-Tree Emissary with. This is likely one of the better things you could play at this event. For a sideboard, I would consider something like this:2 Ranger's Guile3 Reclamation Sage3 Hunt the Hunter3 Plummet4 Nylea's DiscipleRanger's Guile comes in against a lot of spot removal probably played by black decks.Reclamation Sage comes in against Ensoul Artifact/Shrapnel Blast decks and any voltron strategy.Hunt the Hunter helps you in a mirror match.Plummet stops flying strategies. Nylea's Disciple helps you against decks that try to race you.
I guess I could try the Green one.Gonna make it as a private for now and see how it looks. Thanks for the advice!
It looks REALLY strong in a common/uncommon environment. Hey, if you don't mind, post your results here.
http://www.mtgvault.com/princecooshie101/decks/green-experimental/Unlisted so far, just need to perfect it.
If you go with Red, I would consider the following changes:-4 Rakdos Shred-Freak-4 Slaughterhorn-4 Slitherhead-3 Zhur-Taa Druid-3 Zhur-Taa Swine-2 Rubblebelt Maaka-4 Giant Growth-4 Gruul Guildgate-8 Forest-1 Snow-Covered Mountain-1 Snow-Covered Forest+4 Foundry Street Denizen+4 Akroan Crusader+4 Frenzied Goblin+4 Firefist Striker+4 Titan's Strength+4 Dragon Mantle+2 Shock+2 Lightning Strike+1 Blinding Flare+9 MountainThis gives you access to tons of raw power. You can trigger Akroan Crusader for days with all the targeted things including your own Blinding Flare. You really only need two lands to play off of so it's only running 17 and the rest of the deck is pure gasoline. For a possible sideboard consider the following:2 Lightning Strike2 Shock2 Searing Blood2 Seismic Stomp3 Smelt4 SkullcrackLightning Strike is for if you face a lot of bigger guys or they play creatures that you can't kill in combat.Shock is the same.Searing Blood is the same.Seismic Stomp is for getting around big creatures or Walls.Smelt is against what will probably be a popular U/R Artifacts strategy.Skullcrack is against decks that can gain life.
Just use Boss Sligh.
It has rares.