Draw/Self-Mill (with a twist?)

by PrinceCooshie101 on 16 September 2013

Main Deck (60 cards)

Sideboard (4 cards)

Land (4)

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Deck Description

This deck is somewhat self-mill, but it's not zombies.
So, how does it work, then?

How to Play

Use the draw spells to help get out Laboratory Maniac and some self-mill spells. Place the Maniac onto the field, and start to mill yourself. When you have no cards left, try and draw a card. You will instantly win.
Use the Inaction Injunction and the Fog Banks to stall the game until you get out the Maniac.

This deck also qualifies for a Gem Deck, considering it is based around Laboratory Maniac.

Deck Tags

  • Draw
  • Self Mill
  • Blue
  • Modern

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,428 times.

Mana Curve

Mana Symbol Occurrence

044000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Draw/Self-Mill (with a twist?)

As usual, I appreciate advice on how to improve the deck, but I don't take shit.
Please feel free to help me out and make the deck better, but hold the criticism.

0
Posted 16 September 2013 at 05:16

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I personaly like decks that can switch between mill and self mill ;)

I would try to remove "Alchemist's Apprentice" and "Civilized Scholar" as the advantage you get from those cards is to small. One chumpblock that draws you a card for cc2 and a 0/1 for cc3 that draws you one card/turn.
Remove "Cerulean Wisps" (cc1 for 1 card is Ok, but there are better spells), "Dampen Thought" (Not enough arcane spells for that), "Divination" (To expensive to play)

With the free slots I would fill up "Dream Twist", "Inaction Injunction" (Depens on your opponens, perhaps 2 more into your sideboard) and "Thought Scour"

Some more suggestions from my mono-U mill deck (http://www.mtgvault.com/muktol/decks/monou-mill/) and my U/B control deck (http://www.mtgvault.com/muktol/decks/bu-control-discard/)
Draw/Discard:
Rushing-Tide Zubera...if it dies and got more than 3 (Blocking a 4/x) )damage, you can draw 3 cards
Visions of Beyond...cc1, Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead
Careful Consideration...cc4 draw 4 discard 4 or 2 (Depens if it is your turn or your opponents turn)
Compulsive Research...cc3, draw 3, discard 2 or 1 (2 cards or 1 land)

Mill:
Hedron Crab...cc1 0/2 defender that mills with landfall (3/land)
Sanity Grinding...cc3, really good in decks with high U-costs in it's cards

Defender
Kaijin of the Vanishing Touch...bounces back your opponents creatures so that he has to cast them again.

I hope I was able to help you
Greetings
Muktol

0
Posted 16 September 2013 at 12:58

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The idea is to mill MYSELF so I can win with the Laboratory Maniac. That's why I removed the Sanity Grinding.
Other than that, I found this really useful. Thanks!

1
Posted 16 September 2013 at 23:05

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Ups, "Sanity Grinding" is opponent only. Sorry, thought it was target player :)

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Posted 17 September 2013 at 09:25

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Curse of the Bloody Tome tar getting yourself could be useful. That and definitely pack Chill of Foreboding. The Expensive Flashback Cost giant even a big deal since this deck isn't SH and can afford to let it sit in your Graveyard for 4 turns if need be...

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Posted 19 September 2013 at 23:30

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And if you wanted to splash in some Green, Mulch could be a good candidate and there are a few other Green cards that feed Scavenge decks that could be used to self mill in this case too.

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Posted 19 September 2013 at 23:33

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A half decent self-mill stall is Chill of Foreboding.....
Check it out, it's in my current Zombie deck

1
Posted 17 September 2013 at 04:07

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narcomoeba + dread return?

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Posted 24 September 2013 at 04:52

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Sorry, but no. They don't really fit the whole 'goal' of the deck.

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Posted 28 September 2013 at 03:25

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Some esper mill that got 2nd place in modern
http://www.mtgvault.com/wickeddarkman/decks/charkattacks-modern-mill/

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Posted 07 December 2013 at 14:28

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