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Trying to make a polymorph deck, I'd love some help especially with the sideboard ^_^
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Well this actually isn't all that bad, except minus the fact that you completely copied my idea you STEALER. but there are a few things that you should think about. wind zendikon isn't all that bad an idea, sac a land if necessary. so props for that, man. if you have the room that's definitely a sacrificial alternative. but the only creatures you should have are your bombs. how would you feel if you mass polymorphed for 3, and got 2 owls and a leviathan? seems like kind of a waste to me, so I'd remove all other creatures except iona. and on the iona note, she's legendary. so if you get 2 of her out they both die immediately. (iunno if you know this, but all planeswalkers are legendary, and any creature that has legendary in it's spell-type are legendary as well. and if something is legendary only 1 player may have ONE copy of it out on the field at a time.) so mainly my point is, 2 of legendary creatures = bad. i'd cut her down to 1. so what other standard bombs could you include? blightsteel is definitely a contender. as is emrakul. and if you really think he's worth while, so is ulamog, the infinite gyre. so, -3 iona, + 2 blightsteel + 1 emrakul. yeah, its what I use, but because it works. no legendary deaths. so with the removal of the 3 owls and 2 stormtides, you realllly need 4 growth spasms. they get tokens so efficiently it's ridiculous. and then you could just add 4 cards that you think benifit the deck. good job man, this is a step up. AHEAD OF THE GAMEEEEEEE
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wind zendikon doesnt even sac a land though, it goes back to my hand. and ACTUALLY i got the idea from http://magicgameplan.com/blog/ug-polymorph-deck/ then referenced with you :D also I had no clue about the legendaries so thanks for that:P I kinda wanna keep my 2 stormtides cause they're pretty effective when they're out there, but i can just see me getting like a blightsteel and a stormtide out and not being able to attack with blightsteel. Which would suck. I also added an extra blightsteel cause... why the hell not.
in this deck it's either go big or go home. you want something hugeee. i see baneslayer angel, and shes a good card, but you'd be better off hard casting her, seeing how she costs 5 and mass polymorph costs 6....
I would help but I'm not very good at blue decks so I might mess you up. If you need help with a mono green or red deck just ask.
thanks anyway man. If I ever do I'll ask you :D
Nice concept. I would scrap Cultivate... You want to Polymorph, not ramp. Explore is good for the cantrap and extra land though. I feel you might not get if off consistently enough... I would recommend JMTS for Cultivate if u can. He has the added bonus of putting your fatties ontop if you draw them. Summoning Trap is also a good choice here, maybe. you would have to run the numbers.
I see what you're saying, Cultivate is nice nice for getting more lands so I can poly earlier but I see what you're saying, growth spasm accomplishes this and gives me a token for the poly. Jace would of course be fantastic but he's a bit out of my price range and I actually want to finish this deck. So if i cut cultivate even down to 2 what would you suggest to replace it? I didn't really find summoning trap as a good fit.. Also what do you think of that sideboard, I really to have something if I go up against someone with a memoricide.
I really can't think of anything to change except other creatures with some "Unf" like Progenitus if you care to run conflux cards. Nearly anything big that will change the game is good. Also, I personally love Harrow and Elixir of immortality, simply because of the fast mana ramp and the ability to get everything you have to sac back from the graveyard. However, i think this deck is very awesome as is :3