What if you add in Curse of the Pierced Heart and o-ring it right before worldfire... then pass turn and they die!!!
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Looks really good, the only thing I may suggest is to maybe try tragic slip instead of dismember. They may both be cast for 1 mana, but dismember costs you life which you may be needed later in the game.
Never thought of that, thanks I'll look into it!!
I like your deck concept, it's really similar to what my vampire deck started off like. Can you check it out? http://www.mtgvault.com/ViewDeck.aspx?DeckID=377239 I think this would run really well with the W/G. Plus I think you should run Blood Seeker in here, you can really hurt your opponent then for bringing out creatures along with when they die.
What if you change out Blood Seeker for Child of Night? Punish your opponents for bringing creatures out... Check out my vampire deck and any suggestions would be appreciated! http://www.mtgvault.com/ViewDeck.aspx?DeckID=247427
My standard vampire deck! http://www.mtgvault.com/ViewDeck.aspx?DeckID=247427
Thanks, I just added the bone splinters recently to use with undying evil and haven't even had a chance to try it to see if it would work. I figure use bone splinters to kill 2 creatures with blood artist out and get my creature back with a +1/+1 on it. Killing wave has been my real winner lately, so I'm surprised you'd say to take it out. I do see your point though with keeping creatures on the battlefield. I have been debating about adding the captain and your comment seems to persuade me to do so.
I agree now that I've tried using it a few times, so I replaced it with levitation so my Wall of Frost can block fliers!!!
Traumatize and the hedron crabs are awesome, you can see my other mill deck, but I'm trying to keep this one for standard play. I'm going to add Trepanation Blade and equip it to the Viral Drake, using the Drake for proliferate and a possibility to win by infect if it gets beefed up enough!
Well, I think I'll just go the mill route... I was thinking I might get away with trying to mill and discard, but they do counteract against each other.... thanks!
I was having difficulty with getting enough land out, so I added a couple of extras to see what would happen...
so the genju cards do not have haste..... you can not attack with them or use them within the turn that you have activated them, what is the purpose of them? please help me understand this.