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Deathtouch deck, with draw mechanic and some utility (acidic slime).
Turn 1: Typhoid Rats.Turn 2:Thrill-Kill Assassin -> Don't unleash if there is a big threat.Turn 3: Vampire Nighthawk, if I'm lucky, Glissa the Traitor. Turn 4: Solemn Simulacrum (start my mana ramp) Hit with vampire nighthawk for extra life, always good.Turn 5: Drop a Harvester of Souls, hitting with Simulacrum, Drawing two cards, three if it killed a creature.Turn 6: Sign In Blood? Another Simulacrum, and two Vampire Nighthawks? Maybe another Harvester for even more land draw? Or if I'm lucky, a Prey Upon, to kill that 260/260 bastard with my 1/1 Typhoid Rat?Turn 7: Drop 4 creatures, with all that card advantage and just attack. Generally it will work.*Advice would really help. Is the draw mechanic stronger than an artifact mechanic? Should I add 1x Glissa, and 2x Wurmcoil Engine while removing the Harvesters?*
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Deathtouch makes me happy.
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Deathtouch makes you dead XD
Advice on wether Thrill-Kill Assasin is better or worse than Ambush Viper would really help, or even if both are necessary at all.
I'm a huge fan of thrill-kill assassin.
I am too man, i just barely see it in deathtouch decks on mtg vault D:
i changed the thrill-kill to Dark-confidant, i thought it would be more useful as this deck isn't necessarily high cost. with this card advantage i can get all my creatures out and just wipe my opponents board.